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New Indie Dev Here- Is my game's design too derivative?

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I've been working on a game a lot, entitled Time. The game is supposed to be a fast paced platformer, similar to Sonic the Hedgehog, including the non-linear 2D design. The game itself follows Time as she travels across her home planet of Marina across every continent through 30+ zones, each having three marks per zone. Time's art style is entirely different from Sonic's, though. Does this design philosophy seem too similar? ~~Beck The game does have a bit more of a combat emphasis, but the overall design is still focused on speed.

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