Modular Asset Kits
Having never dived into the world of modular asset creation before, I decided to do some research into how artists and level designers work within this area. The GDC Vault has a great talk on this...
View ArticleColour Pallets
In the early stages of design the team failed to outline a clear and concise colour palette to work within. Essentially this allowed for each member of the design team to interpret the in game...
View ArticleNew Indie Dev Here- Is my game's design too derivative?
I've been working on a game a lot, entitled Time. The game is supposed to be a fast paced platformer, similar to Sonic the Hedgehog, including the non-linear 2D design. The game itself follows Time as...
View ArticleScope
After getting the green light on the Colony 7 pitch, we entered pre production with a grand scheme that was very large in scope, but seemed achievable at the time. As production went on, hurdles were...
View ArticleGrids Pro Asset Offset
Colony 7 relies on a grid system for assets to snap together, this is so that when an asset is in the way of the player, the player is unable to move to that space. At the beginning of the project the...
View ArticlePrioritisation
The design team initially proposed that we use the spaceship as the central HUB world for the player to return to after a mission’s closure, with this decision unanimous, we began to work...
View ArticleIs that an in or in/out parameter? Doxygen
I started adopting the doxygen style of documenting my code and I'm bugged with a specific case of function parameter direction argument ([in], [out] or [in,out] for @param) . If a pointer is passed to...
View ArticlePointers and defragmentation
I wanted to store more entities and components by value instead of unique pointers in contiguous memory. Every entity has a pointer to each of its components and to each of its child entities. Every...
View Articlemy first game in google app store ( please download it)
hey guys i hope you doing all well. last night i released my first game in google app store, i really appreciate you guys to download it. and share your reviews about it the idea of game comes from...
View ArticleMobile Game Reviews: Let's Talk Lineage 2: Revolution
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleDirection When Working With Controversial Themes
Hello, all. So to start, I just want to put it out there that I'm not creating this game to be edgy or intentionally stir up controversy, it simply exists that this is a controversial matter. I am...
View ArticleLate creation
Here is a small realisation I just finished. It is small, 7x7x7 cm. It is made of polystyrene, cardboard, wire, cotton wool, glue, saw dust, paint and a little bit of salt.
View ArticleBig WIP
Hello. I am working on a big spaceship for the game. It is in an early stage but the main shape is here. The rear part is even less detailed than the rest. There will be the reactors and some "cargo"...
View ArticleSelling Level Design and Mechanics
Hello, I have been working on a level design asset for a 2D RPG and I was wondering what would be the best way to push the concept in order to get additional assistance with improving on the idea. I...
View ArticleBest way to create a nice looking card game?
Hey. I have made the most awesome 2 player card game (using normal, 52 "poker" cards), and got all the rules written down in a simple document. The whole thing works perfectly smooth in IRL. However,...
View ArticleHype- The Time Quest
Hey there is a dedicated group of fans wanting to make Hype the time quest sequel. If you have ever played this game you know what a gem it is. Unfortunately the project started seems to have not...
View ArticleHistoric periods unit design
For a strategy game which evolves through historic eras like civilisation or rise of nations, I thought of 8 periods with around a dozen units for each period. I wanted your feedback on whether I am...
View ArticleHelp with oblique near plane for reflection pass
I'm currently working on adding a reflective surface to my project. I have most of it down and working properly, but I am struggling with a technique I've read about online (and which seems to be...
View Article2D Math Problem
In the following code: Point p = a[1]; center of rotation for (int i = 0; I<4; i++) { int x = a[i].x - p.x; int y = a[i].y - p.y; a[i].x = y + p.x; a[i].y = - x + p.y; } I am understanding that a 90...
View Article[Wanted: Programmer] Tactical grid based strategy game
Hello everyone. I'm a game designer with a bit of experience who has a fully fleshed out board game I want to turn into a video game. I'm looking for a dedicated programmer who has a bit of experience...
View Article