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Historic periods unit design

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For a strategy game which evolves through historic eras like civilisation or rise of nations, I thought of 8 periods with around a dozen units for each period. I wanted your feedback on whether I am missing some important periods, units or even types of units. The game is TBS/RTS hybrid. Air combat and naval combat is going to be on the turn based side only. Ground combat is going to be real time with possibility of external bombing from close air/naval units on the turn based map. The game will have one generic human faction. Each period has core gameplay units (infantry, support, cavalry, anti-cav),and some special "cameo" units. Some units repeat in the late periods because their roles resemble a lot, but their stats and art will match their period. Legend: ground unit, naval unit, air unit, special "cameo" unit Ancient period Brawlers (fights with fists) Slinger Staff soldier on foot + on horse Archer on foot + on horse Raft, Canoe Bronze period Swordman on foot + on horse Spearman on foot + on horse Crossbowman Ballista Barbarian Longship Iron period Longswordman Pikeman Longbowman Knight Catapult Gladiator Galley Blackpowder period Arquebusier Hussar Saker cannon Knight on horse Halbardier Pistol cavalry Samurai Galleon (light, medium, heavy) Musket period Musketeer Skirmisher Grenadier Cannon (6pdr, 12pdr) Dragoon Gatling gun Royal guard Man of war (40 guns, 80 guns, 120 guns) Machine period (ww1) Infantry Machine gun Mortar Landship (tank) Howitzer Triplane fighter, Triplane bomber Submarine, Destroyer, Cruiser, Battleship Oil period (ww2) Infantry Machine gun Mortar Howitzer Tank (light, medium, heavy) Anti-tank gun Anti-aircraft gun Interceptor, Bomber, Tank hunter Submarine, Destroyer, Cruiser, Battleship, Aircraft carrier Modern period (today) Infantry Machine gun Mortar Mobile artillery Mobile anti-aircraft Armored fighting vehicle Main battletank Special forces Stealth fighter, Stealth bomber Submarine, Destroyer, Cruiser, Battleship, Aircraft carrier I would love for some Rome style units, but I'm not sure where I would put that in.

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