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[Wanted: Programmer] Tactical grid based strategy game

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Hello everyone. I'm a game designer with a bit of experience who has a fully fleshed out board game I want to turn into a video game. I'm looking for a dedicated programmer who has a bit of experience as well who is interested in bringing it to life. What is the game? The game, which goes by Wars of Keridor (for now), is a turn-based, grid strategy game. It started as a project for me to create a non-luck based game that was strategically deep enough to not be figured out. I worked for 8 months creating the board game, it is fully fleshed out and playable. I want to turn it into a video game because one of the mechanics, hiding information from each other, would be a very simple task on a computer. The board game version only had inelegant solutions to this problem. Each turn the players manage their economy to create and customize an army along a skill tree, which they then move on the grid battlefield much like a game of chess. The armies fight for position and deal damage by reaching the enemies side. Deal enough damage and the enemy dies. There are 10 different unit types each with 2 upgrades each. You can have up to 5 of any unit type. There are many combinations and strategies to use. What I'm looking for: I'm looking for someone with at least a bit of programming experience who is interested in this type of project and can see it through to the end. I've spent a lot of time on the project already and I'll continue to be around to make sure you don't have to do any guess-work, improve UI and look to market it if it starts to reach maturity. I need someone who can be as dedicated. You can choose the technology, I'd be willing to try something browser-based or standalone to target at steam. What I'm offering: While my main goal is to have this as a presentable project of my skills, if the game tests well with testers, and it is financially viable, I'll offer half of anything I would make. The pictures below are from a previous attempt, and give a bit of context of ways we can go and try as well as the complexity of the game. Contact me: Rodckeller@gmail.com

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