When releasing games on consoles, I vaguely recall that console manufacturers have a requirement that important UI elements need to be away from the edges of the screen, because different TV's can accidentally cut off some of the image.
A) Is this still true with modern TVs? Do console manufacturers still require it?
B) How much space should I give my GUI elements, if I wanted the game to be released on consoles?
C) What constitutes 'important' UI elements? If I have a UI window in my game, and a little of the purely decorative frame of the window gets clipped, is that a problem?
Right now I have a 20px UI padding around the edges of the screen - is that sufficient? (the game's background fills the screen, just not the UI elements)
Thanks in advance!
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