Height map terrain + discontinuities
I want to create terrain that has sharply defined features, but still has the flexibility of a height map. Though a height map must be defined by a grid, I don't want to terrain to look like a grid....
View ArticleQuestions about Blur effect
Hi there, I am working on a specific blur effect that implies several behaviours. But before I would like to know what you think about those blurring algorithms according to performances and quality :...
View ArticleMSAA in DX12?
Does anyone have a working example of how to implement MSAA in DX12? I have read short descriptions and I have seen code fragments on how to do it with DirectX Tool Kit. I get the idea, but with all...
View Article[Android] Xmas Hell
Hello world! I'm here to present you a little Android game I made for christmas, exclusively on my free time, for fun (free, no ads, no in-app purchases) and using MonoGame. It's an hardcore shoot them...
View ArticleMultiple devices for each control
Hey, I have a rather general question. I have several controls that I need to draw scenes to. So far I set up my object structure so that each control has it's own renderer and objects, like own...
View ArticleAnimation artwork
Some steps in animation on #TERRORHYTHM project. Soon will be more broken enemies.Game Site: http://terrorhythm.evilcg.com
View ArticleMobile Game Reviews: Let's Talk Rules of Survival
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleHow much empty UI space should be around the screen edges?
When releasing games on consoles, I vaguely recall that console manufacturers have a requirement that important UI elements need to be away from the edges of the screen, because different TV's can...
View ArticleWhat could be causing this crash (?)
I'm adapting the Intel ISPC Texture Compressor into my workflow and I'm experiencing a strange issue. Basically what is happening is that the first time after building the solution the executable...
View ArticleCritique the MIDI realism of this track
Hey! Could you critique if the instruments on this track (all midi) sound realistic or not? Which things can get better? Thanks!
View ArticleNew Corona public release is available
Corona Labs is pleased to announce the latest public release of Corona. This new build, 2017.3184 contains many bug fixes and important new features that move Corona forward. Corona Native builds are...
View ArticleIs Kotlin with Libgdx good for new Android Game Dev?
The only real game programming I've done is with iOS and objective C. I'm switching to Android Game Development now. I've heard high praises for Libgdx, and Kotlin sounds like a nice language. But...
View ArticleTile Map Editor ( Drawing )
Heyo, I've been looking for a tool in which I can create tile maps, where I'll see the result in real time / per save so that it will be possible to see transitions between the different tiles...
View ArticleEfficiently draw multiple opengl elements
I'm currently learning opengl and started to make my own 2D engine. So far I've managed to render an rectangle made out of 2 triangles with `glDrawElements()` and apply it a custom shader. This is how...
View ArticleRunning x86 build crashes
I have 4 build configurations in Visual Studio 2017 15.5.2 (/std:c++latest) that build without a single error or warning (though, I suppressed some warnings about adding padding for alignment and about...
View ArticlePerformance and Delay Nodes
So I ran into my first real performance issues now while working on Mine Seeker. I've played around with UE4's performance analyzing tool Session Frontend before while developing Farkle Friends to make...
View ArticleSelling music and SFX packs to asset stores - Possible Business?
Hello, I've uploaded a music pack (and planning to upload more things in the next months) to asset stores: Unity, UE4, Scirra, GameDevMarket. Since I only uploaded a music pack, I'm not 100% if this...
View Articlemodeler looking to build a team
Hi I have been modeling for some time now but I'm not very good with things like animating and programming, I'm looking for people to who can chat with me on discord, you don't have to be experienced...
View ArticleLooking for designers (mobile game)
Hello, I have a full experienced team that are looking for designers, im expecting as much from you there are other people in this server that can help you we have a determined team, we have done many...
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