We use OpenGL ES2.0 for our game.
On iPhone6 series, the IOKit has very large swapped size(100MB for just one resource, 0 resident size and 0 dirty size) which will lead to crash,
for the same setting, almost no swapped size on iPhone 5 and 7 series...(attached images are iphone 5,6,7 in order)
Our textures are mostly 1024x1024, 512x512, one 2048x1024
any ideas?
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