I plan to make a 2D game with some turn-based RPG elements, very programming heavy but not heavy on graphics. I am not interested in 3D although pseudo-3D is a possibility as long as its as easy to implement. I would prefer a java-based engine since that's what I've done the most with, but I have no problem picking up a new programming language as long as it can do everything java can, and it has to be object-oriented; classes, interfaces, and inheritance are all very important to what I'm doing. Its also important that the engine be capable of advanced math and efficiently process things such as fractional exponents, although I care less about efficiency with processing graphics. If the engine has anything built in to help troubleshoot, even something as simple as showing syntax errors without having to compile and read error reports, that would be a huge plus.
I've played around with gamemaker a bit, but I'm not sure it can do all I need it to, and it looks like it's intended more for platformers and the like.
The engine does not have to be free but I would like to have a trial version so I can tell if its what I'm looking for before spending money on it.
Any suggestions?
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