So I haven't touched Esenthel Engine in 5 years... I left it behind just before the guy did a big redesign because of his objectives no longer aligning with my interests (lets just say that to this day the idea of a world editor runnable on mobile devices amuses and saddens me at the same time, and trying to also push into the multiplatform engine market IMO was a bad call for an engine with such a small dev team (one guy?)).
I received a notification E-Mail last week about a new Demo being available, and went to watch the Demo video on Youtube... and actually liked the new effects.
Now, the engine was way ahead of its time in the early DX11 era when Unity was still trying to get its graphics looking good with DX9, and Unreal wasn't on UE4 yet. And sure enough, thanks to good assets the Demo did look good.
But the looks of what could be achieved with the engine was never the problem. Problem was the severly dated Editor and the obscure command schema to use it, and concerns about performance raised by some people (and I also saw the engine perform poorly in my case, but then I was making a loot of newbie mistakes still while using that engine, so might be on me in my case).
So did anyone use the engine as of 2017? Has it improved on the Editor front? How is performance looking, is it usable for anything larger (outside of eye candy demos)?
Thing is, the engine had a terrific asset importer that always imported my 3D Coat exported assets without any issues that never imported right into Unity 3... Unity just recently improved their importers to a point where I no longer constantly struggle with issues after an import.
And the terrain system was pretty good. In Unity we still wait for a terrain system that does half of what the Esenthel terrain system did back in 2011.
So I still have a soft spot for the engine... I HOPE that the engine dev did realize that his priorities shifted in the wrong direction back in 2012/2013, and went back to make his engine run as well as possible on PC, and update his world editor.
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