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Box2D collisions

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I'm really new to using Box2D. I've setup a small thing with a Dynamic body that falls onto a static one. When the box hits the body, it begins "vibrating" for a bit and shaking, then suddenly stops. If anyone has used it or might know what is happening I'd appreciate it, That's the setup of the boxes. b2BodyDef groundBodyDef; groundBodyDef.position.Set(100.0f, 400.0f); b2Body* groundBody = world.CreateBody(&groundBodyDef); b2PolygonShape groundBox; groundBox.SetAsBox(240, 20); groundBody->CreateFixture(&groundBox, 0.0f); b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position.Set(100.0f, 0.0f); b2Body* body = world.CreateBody(&bodyDef); b2PolygonShape dynamicBox; dynamicBox.SetAsBox(32.0f, 32.0f); b2FixtureDef fixtureDef; fixtureDef.shape = &dynamicBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.3f; body->CreateFixture(&fixtureDef); body->SetAngularVelocity(20); int32 velocityIterations = 8; int32 positionIterations = 4; world.Step(ticks_per_frame, velocityIterations, positionIterations); b2Vec2 position = body->GetPosition(); float32 angle = body->GetAngle(); std::cout << angle<< "\n"; SDL_Rect rect = {position.x, position.y, 32, 32}; //SDL_Point point = {32, 0}; SDL_RenderCopyEx(mainren, textures[0], NULL, &rect, angle, NULL, SDL_FLIP_NONE);

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