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My thoughts about engines for creating games without coding

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Starting from today, I will write about a mere mortal’s attempts to join the world of game development/design, covering a problem of choice, popular genres, career opportunities and so on. By mere mortals, I mean people like myself who lack game playing experience or have a vague idea about coding, graphic design, etc. Now I would like to talk about tools for creating games without coding. I have thought they are a good option only for those who like to create simple faceless platformers, or for game designers who need to quickly create a prototype and decide on whether the concept of the game is something worthwhile. However, I am about to change my mind, as new engines have appeared recently providing many new features. So I am about to download several of them and see if they differ much from ClickTeam Fusion 2.5 I have already tried a little. Today game constructors usually offer: · creating games in 2D and 3D, so you can implement light and shadow effects, animation and more· multiplayer mode· AI· advanced physics so you can simulate floating or sinking into the water, create vehicles, make characters interact with other objects, use destructible option, etc.· selling a game on Steam, App Store, Google Play or other stores. The majority of tools for creating games allow you to develop games on a PC, Mac, your browser, or even a tablet. As for technical requirements and good news as well:), you do not need to buy a super powerful computer. For instance, ClickTeam Fusion 2.5 worked ok on my MacBook Air. I only had to delete a lot of useless stuff, as my Mac needed a cleanup. Although it is better not to be a hoarder, sometimes I use trial versions of paid apps for computer optimization when spring cleaning is needed. Although I had to download the iOS Export Module to convert the code into Xcode after my game is finished, I am satisfied with the possibilities provided by this engine. You can create various mechanics with your imagination and a plenty of objects like: Active object – used for creating interacting objects including animated ones (main character, enemies, boxes, etc.) Counter object – used for creating health bars etc. INI object – saves the game after the player leaves it. Physic engine object – used for adding gravity Joystick control object – joystick emulator for a touchpad. IOS store object – gives a possibility to make in-game purchases for AppStore. Admob object – used for inserting an ad banner into a game. While I am just starting to delve into games creation, I can say that you definitely have to give game builders a try if you are into creating platformers or RPG. Whether you are going to become a game developer or a game designer, you need to understand the logic of the creation process. I suppose, some people may become disappointed; so you have to understand from the very beginning that you won't make the sequel for Ori and the Blind Forest. I have tried playing several games made without coding with GDevelop. Although I wouldn't pay for them, they look pretty nice and do not differ much from other games created by developers which I also wouldn't pay for.

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