#CoronaDefoldJam reminder
We want to remind you that we’re hosting a game jam with 10,000 installs as the main prize, along with a bunch of other cool stuff! If you’re working on a new game in Corona, this is a great way to get...
View ArticleTemplate specialisation via base class
So as the title (hopefully somewhat) says, I'm trying to achieve a spezialisation of a template class, based on whether or not the template-parameter is derived off of another (templated) class: //...
View ArticleComposer Looking For Next Adventure!
Hiya Everyone! I'm Richard Stevens, Or If you're listening to my personal projects. "Richi3" I am a Composer/Producer/Electronic Musician based in Illinois. Over the past year i've been dwelling deeper...
View ArticleExporting Blend Indices and Blend Weights in blender
Im trying to export Blend indices and blend weights to a .x FILE in Blender but everytime I export, I don't see them. How can I get them?
View ArticleCompiling HLSL to ASM? And inserting ASM into HLSL?
Hi, I'm just a self-taught amateur exploring HLSL (among other things). I'm using MikuMikuDance to render my models and effects. It's closed source but free, based on DX9 (so shader model 3.0). One of...
View ArticleCoding vs Level Design
Hey everyone! So I've been using Unity for the past few days and really like it (aside from the outdated tutorials). My goal is to become a level designer because I love the UI, but everyone needs to...
View ArticleKseh Woa V - 2017-08-15 (Wovanosh post mortem)
So WOA V has come and gone. My submission was supplied just barely under the wire, flaws and all. Over all, I'm fairly happy with my submission and I don't really want to point out all the assorted...
View ArticleglDrawArrays(GL_TRIANGLES, ......)
I'm creating some vertex data using a vector<GLfloat>: static vector<GLfloat> vertices = { // 3D position, 2D texture coordinate // card front -0.1, -0.1, 0.0, 1*0.125, 4*0.125, // vertex 0...
View ArticleFreeType fonts with Android-NDK : Not loading ttf file!
Hi guys, So I've been having some trouble with loading fonts in Android (using the NDK). I've successfully (I believe) compiled the FreeType library as a shared-object library next to some other...
View ArticleComposer and producer looking for a project
Name: Mario VespaSoundcloud: www.soundcloud.com/koronelloContacts: greayycovers@yahoo.comdiscord: greayyscale #8779Hey there, I'm a songwriter and producer and I've been composing music for years now....
View Articletrying with ssao
Hi! I am trying to implement simple SSAO postprocess. The main source of my knowledge on this topic is that awesome tutorial. But unfortunately something doesn't work... And after a few long hours I...
View ArticleLooking for a game like Smugglers 5
I was trying to find a game like Smugglers 5, turn based trading type game. Like this game, https://www.gog.com/game/smugglers_v I didn't see any in the recommendation on GoG. Anyone know?
View ArticleCharacter Progression Systems
Right now I'm designing a fantasy tactical turn based game. Originally the game was inspired by Vandal Hearts ( for reference see...
View ArticleFur and Dress
Hi there guys! Recently I found an interview with cool 3d modeler where I was very attracted by the Fur on dress that I was looking for my snow knight (like in the Game of Thrones)Somebody maybe knows...
View ArticleCity builder kit
Where can i get City builder kit/template for free? Even something simple.
View ArticleMoving another actor on keyboard input
Hi all, i'm just starting to use and learn UE4 for game development. I have a lot of question of course but at the moment i'm stuck with some essential one. Just to mention that i come from Unity...
View ArticleProgress from the start
Hello everyone, we have been developing this game for a while and here are our old dev logs to catch you up from the beginning to current. Now here's our brand new steam page......
View ArticleOpenGL legacy to shader mapping
I'm trying to get some legacy OpenGL code to run with a shader pipeline, The legacy code uses glVertexPointer(), glColorPointer(), glNormalPointer() and glTexCoordPointer() to supply the vertex...
View ArticleDevlog #8 - Bugs, Bugs, Bugs!!
Hi everyone! I hope you’re all doing great! Today, we’re going to talk to you about what we’ve been doing on “Project SpaceVille” in the last couple of weeks. This last one in particular, we focused on...
View ArticleMobile Game Reviews: Let's Talk Chicken Jump
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
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