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Physically Based Shading For Artists

Hello Ladies And Gentlemen! I'm happy to present you here a quick yet thorough introduction into the world of next gen physically based shading made specifically for artists. My only hope in doing this...

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Why Leadwerks? (An Opinionated Reflection on Two Game Engines)

Rain in the ValleyIt's been a rainy week and there is a flu epidemic in Sacramento. Hacker Lab, the city's premier incubator and coworking space, hosted the 4th semiannual Cereal Hack, a 30-hour...

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How To Setup a BlackBerry 10 Development Environment to Build Cascades Apps

This is a step-by-step instructional guide on how to setup a BlackBerry 10 (BB10) development environment. This article includes instructions for downloading all the Cascades tools, installing them,...

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10 Things You Didn't Know You Needed from Crossplatform Mobile Game Engines

When 2 years ago I started looking for a crossplatform mobile game engine, it was really hard to find one that matched my needs, because as it turns out, I did not actually know what I needed. I was...

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Skinned Mesh Animation Using Matrices

This article describes a method of animating skinned meshes using matrices.Games often use animated characters which walk, run, shoot, etc. Those animated characters are often rendered using an...

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Fast GUI Rendering using Texture2DArray

A lot of the times when working with custom game engines the UI has always been a struggle, both when it comes to usability and performance. To combat this I have worked a lot with GUI rendering in...

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Multilevel-Multiplayer with Unity

In this article I will describe my experience with Unity by creating a Multiplayer-Multilevel 3D application. I'm not calling this a "game" because I intend this to be something where you don't need to...

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18 Free Online Resources to Learn Game Development and Gamification

I found this great article on online resources and courses for game developers. Sharing it with the community here.

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How to Work with FBX SDK

I have wanted to make an FBX Exporter to convert FBX files to my own format for a while. The entire process is not very smooth, mainly because FBX's official documentation is not very clear. Plus,...

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5 Bone Fully Rigged Humanoid Character

The Starfish RigHumanoid rig with 5 bones Note: The rig in itself is useless unless a rigged character with a skeleton consisting of at least 9 bones and an inverse kinimatic setup is present to drive...

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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning...

As production of "Pavel Piezo - Trip to the Kite Festival" was recently finished I reviewed the material I collected for the Postmortem and found it too much and too diverse to put in one huge article....

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Creating a Homing Missile in Unity

Homing missiles have been my favorite in all types of games. There is nothing more fun than a fire & forget weapon. Homing missiles will generally lock on to a target & keep following it till a...

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Path Finding for Innovative Games

This is the first of six articles that treat a new approach for the Path Finding. It's a part of the studies and experience I made in the last years, in the fields of the Artificial Intelligence for...

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Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter

Introduction Hello, my name is Andrey Vlasenko. I live in Kharkiv, Ukraine. I am a software developer and work as a CIO in ApexTech company. I want to tell you about the creation of our game...

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A Blending Animation Controller for a Skinned Mesh

Computer animation has come a long way since computers were invented. The memory capacity and processing units of contemporary machines provides the capability to perform millions of calculations per...

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So You Want to Hire a Composer

A step-by-step guide for custom music: Hiring a person to create music for you has the potential to be an extremely mysterious process, but it does not have to be. In the following points, I will...

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The Entity-Part Framework: Basics

This implementation of the entity-component pattern has evolved based off my experience using it in my own games and studying numerous articles and implementations on the entity-component pattern. It...

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Autodesk Character Generator

Games have characters. Movies have characters. In fact, almost every scene that we point a camera at has a character of some kind, so it isn't surprising that the modeling and animation tools offered...

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Perspective projections in LH and RH systems

I have been writing an DirectX / OpenGL rendering engine recently. As you may know, DirectX is by default associated with a left-handed coordinate system (LH) and OpenGL with a right-handed system...

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Path Finding for innovative games: Graph Creation and Best Path Selection

In the previous article, I mentioned a new approach you should consider if you want to build next-gen, innovative games, called Biological Path Finding (BPF). I always thought that the most used models...

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