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Getting a weird error message in the Unity console when I load an empty project

Hey, I'm getting this error message every time I start a new project. Any idea on how to make it go away? Thanks!

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Devlog #14 - Next steps

Hello! I hope you are all having a nice week! Update I know we took a while to release the first update but in a blink of an eye we launched the second one! Ahah Have you updated your “Project...

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Neighbour nodes on a cube

Hi again, another quadtree question - this time about neighbour finding in a set of 6 planar quadtrees forming a cube. At the moment, I've got a single quadtree in the XZ plane so finding neighbouring...

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[Profit Share] Seeking 2D Graphics Artist for Serious Project

Good Afternoon, My name is Matthew and I'm seeking the assistance of a 2D Graphics artist to be my partner in crime and provide all the graphic assets for a game called "NAND". I've been working on...

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Rats and Holy Hand Grenades

Over the past few weeks I worked on a new Animation Controller and refractored the Unit Action system. It was a ton of work, but the code was getting out of hand and in order to move forward I realized...

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Building Block Heroes - Oceantide Channel

Building Block Heroes - Oceantide Channel After the bright neon lights of the Mechafolk Capital City, the Building Block Heroes find themselves forced to cross the Oceantide Channel in order to reach...

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Newer v12.47 of Candy's Space Adventures are available now!

Hi everybody! Now, Candy's Space Adventures: The Messages from the Lillians v12.47 are available. I changed it and it looked like Candy's Space Mysteries II v4.17. I removed bugs & glitches,...

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My terrain contains some strange line segments

Hey guys, I need your help again if somebody here would kindly help me out. I recently loaded my very first terrain using a heightmap image for the first time. It worked great! However, I noticed some...

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A New Demo as the Kickstarter Reaches Halfway Point

Hello Villagers! The latest demo for Village Monsters, Alpha 1.05, is now out and ready to download. This patch release contains many fixes and improvements received via feedback from the Kickstarter...

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Question about Font and Text in Direct3D

I have started my "small game" for a few days, I use DirectX 9(some reason i chose this old version of dx) as my graphic engine, I need the effect like the show below. I think that i may need some...

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Dev Blog: Week 17 - TGS & Updates #2

Hey Guys!! We are back from Tokyo Game Show; there are so many booths and lots to tell you guys about! Firstly, we have met with 5-6 publishers from Japan, Spain, Indonesia and UK. We have shown Hell...

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100 Days of VR: Day 15 Adding Shooting, Hit, and More Walking Sound Effects!

In Day 15, we’re going to continue adding more sound effects to our existing game, specifically the: shooting sound effect sound of the knight getting hit player walking Today’s going to be a...

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Using glTexImage3D() for Texture Arrays

When I create a Texture Array using glTexImage3D() (instead of glTexStorage3D()), am I supposed to call it for every texture in the array, or call it just once? glGenTextures(1, textureID);...

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First level done

First level of PandemicZ is now done. Dawn brings the dead to the little village. It has no way out, but killing all the infected. https://pandemicz.net/2017/09/27/first-level-done/

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asking about word 'relative to''

I'm studying loading bones and animations data in fbx file by assimp library. I'm looking into assimp tutorial which is based on openGL while I'm doing this with dx11. In that tutorial, I have to...

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AI for turn-based strategy game in style of Total war

Making a turn-based strategy wargame set in the near future. Each nation controls cities on a world map and moves armies around the map similar to Total war. The fights are also turnbased but AI for...

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Libgdx Vertex Buffering? Where to start?

I'm working on a voxel engine using Libgdx and I've been reading that using vertex buffering will increase my performance dramatically. I understand it to be packaging up all of the renderables into...

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Shadow Map Artifacts: Part 2

Spotlight My spotlight's intensity is cut off at a distance of 4 and at an angle of pi/4 radians (umbra angle). The corresponding light camera has a near plane at a distance of 0.1, a far plane at a...

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Bluezone releases 'Battlecruiser - Spaceship Sound Effects'

Bluezone Corporation releases 'Battlecruiser - Spaceship Sound Effects', a new sound library covering a wide range of designed SFX. This downloadable sample pack is loaded to arm all sound designers...

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Bluezone releases 'Battlecruiser - Spaceship Sound Effects'

Bluezone Corporation releases 'Battlecruiser - Spaceship Sound Effects', a new sound library covering a wide range of designed SFX. This downloadable sample pack is loaded to arm all sound designers...

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