Sound Designer/Composer/Engineer Looking for a Horror Game!
Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I'm looking to work on a horror game mainly for fun and as an addition to my portfolio....
View ArticleQuestion about implementing projectile audio in a space shooter RPG game
Open ended question: In a game where you're dealing with space ships and laser cannons, what would you attach the audio to? The gun, the ammo projectile prefab, the target collider, or all 3?
View ArticleA certain navigation mesh library usage problem
Despite I don't expect you to try it, I want to know if I use a library like this, and when I use the static meshes of each geometry and feed into there. The calculation didn''t take much time, but if...
View ArticleLooking for 3D Modeler/Animator
Hi there, I'm just looking for a 3D modeler and animator to make some games on unreal engine with. I don't really care about skill level, in fact if you're a beginner that's great cause it can be a...
View ArticleSurvival Mission
After a spaceship full of aliens crashed on the Earth, a virus spreads. This virus infects people and they become zombies. You play as a soldier who wants to survive at any cost. You must confront not...
View ArticleEon Fleet
The galaxy is in danger! The Aeon fleet has attacked you again and now you need to take control of the new secret ship and repel the attack. Use the mouse to evade attacks and collect bonuses. Defeat...
View ArticleDefense Of The Base
Defense Of The Base is a 3D shooter with nice graphics. You have to defend the military base from the crowds of zombies for as long as possible. Take the coolest gun and everything is in your hands....
View ArticleDescriptorpool creates descriptors though the pool should be empty
As the title says, I am explicitly creating a too small descriptor pool, which should NOT support the resources I am going to allocate from it. std::array<vk::DescriptorPoolSize, 3> type_count;...
View Article100 Days of VR: Day 14 Finish Attacking the Enemy and Walking Sounds In Unity
We’re back in Day 14. I finally solved the pesky problem from Day 13 where the Knight refuses to get pushed back when we shoot at him. Afterwards, I decided to get some sound effects to make the game a...
View ArticleUnix Training in Chennai
Unix is an operating system analogous to DOS and Windows. It supports for concurrent users. An individual can perform multiple tasks simultaneously without disturbing other works. If the people who...
View ArticleMutant Slaughter
Destiny threw you into a terrible ancient bunker filled with zombies and mutants. Now you need to survive at all costs! Repel the waves of invaders and gain entry to new rooms. The game features a lot...
View ArticleThe Big Elk
A criminal clan pits Santa Claus against the Elk. Now, in the woods, there new orders - to fight the mafia with Moose and his faithful friend, Rabbit. Save your beloved and protect the honor of the...
View ArticleRoobrick
Logical, hardcore puzzle platformer with minimalist graphics, many interesting traps, puzzles spread throughout interesting levels. The main protagonist has the ability to change size, and will use...
View ArticleVäsen survey - Turn-based multiplayer with secret objectives
We are a team of 7 game developer students from Gotland, Sweden and we are making a turn-based multiplayer game called Väsen: Verge of Trust. The game is a reiteration of an earlier project of ours....
View ArticleTask List, Upcoming Milestone, New Music and a Temporary Setback
TASK LIST, UPCOMING MILESTONE Originally posted by Jake Jollimore on FidelumGames.WordPress.com on September 11, 2017 I’ve been pretty busy over the last week with life stuff, so not a whole lot to...
View ArticleAnyone going to see Bladerunner 2049 at the flicks?
Look at Harrison Ford, he's hardly aged, what a man!
View ArticleAll You Need To Know About Virtual Reality
The term “virtual reality” has been lurking around for sometimes now. If you’ve not got your head stuck in the sand, you’d have likely heard about that the technology is tending towards mainstream...
View ArticleDo you study specific genres of gaming? Or just study everything?
In the professional music world, a well educated producer/composer/performer/audio engineer studies everything, but specializes in certain fields. However, sometimes being a one-stop-shop (jack of all...
View ArticleMobile Game Reviews: Let's Talk Battle Balls
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleLooking for advice on getting started with middleware
For someone that has a deep understanding of DAWs and years of experience recording audio (who is making the transition to game audio), is it better to conquer the middleware learning curve right off...
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