Skinning, modelling and character-rigging.
We just finished adapting the colored woman's bones. She is able to dance! We positioned the bones on the right place and then adapted their envelopes until the colored woman moved correctly. During a...
View Article100 Day of VR: Day 13 Attacking Enemies, Health System, and Death Animation...
Welcome back to day 13 of the 100 days of VR! Last time we created enemy motions that used the Nav Mesh Agent to help us move our enemy Knight. We added a trigger collider to help start the attack...
View ArticleNew Student Programmer..
Thank your Gamedev I want to learn more for programming.. I'm Beginner... Thank you...
View ArticleBinding different textures to descriptor sets?
When loading in a model with a lot of meshes that have different materials that contain different textures, how would you handle this in Vulkan? Is it possible to partially change a DescriptorSet with...
View ArticleThe Gragons Farm | Beta Demo
Hello, people! This is the first time we show you "The Gragons Farm"! We are developing this game for almost 5 months. We want to show you what the game is all about, and what you can expect from this...
View ArticlePOD (plain old data) type requirement in union
I'm sure many of you will have come across this situation before and am wondering the most elegant way of solving it: This is an example, of wanting to create a struct/class that is an extension of a...
View ArticleImporting .OBJ model to OpenGL
Hello everyone, I would like to import .OBJ models to OpenGL. I tried to follow a tutorial using assimp, but I didn't enjoyed this library so much. Is it possible to import models with textures,...
View ArticleSword of the Truth Scene (medieval Castle)
i there ! I'm starting a new original creation for Uko Creative ! It's a fantasy trailer inspired by the first volume of the sword of the truth (make on UE4) . I wanted to share my progress with you...
View ArticlePlaning to create an iOS online multiplayer card game
Hello people, I would like to make a card game for iOS and eventually other platforms too, and had some questions concerning that, and thought this would be a good place to get some help. The reason...
View ArticleDevblog #30
Preparing for SGC – slovenian games conference DOMEN KONESKI We have been preparing for an upcoming conference SGC – Slovenian Game Conference which will be held in Ljubljana, the capital of our...
View ArticleProcedural Arctic Forest Environment Production
Useful interview about Environment Design and Procedural Modeling with 3D Artist – Ilari Lampinen. https://80.lv/articles/procedural-artcit-forest-environment-production/
View ArticleHow to decide between AR and VR for your upcoming app?
Joe air-taps Dan’s picture to video call him. Dan picks the call and appears, in front of Joe, Dan’s life-size hologram, floating in the air. In very Sci-fi style, Joe drags the hologram, rests it on a...
View ArticleMobile Game Reviews: Let's Talk Lab Escape!
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Lab...
View ArticleThe future of VR Gaming and if Nerve Gear was real
So basically, this is about the future of VR Gaming. Mainly, if Nervegear was real and the ability to recreate realistic environments and haptics. So some of you may have watched or read or heard about...
View ArticleFabric Vs Wwise
Hey Folks A client has asked if I would mind using Fabric instead of Wwise (my preference). I've not used Fabric before. Those of you that have, do they have pretty similar functionality? Is Wwise far...
View ArticleLearning Pathfinding
Hey so I'm new to learning AI pathfinding, specifically learning to implement A*. I wanted to make my own system instead of using arongranberg's version of A* (It's a lot to take in when I don't know...
View ArticleModels, model matrices, and rendering
I was thinking about how to render multiple objects. Things like sprites, truck models, plane models, boats models, etc. And I'm not too sure about this process Let's say I have a vector of Models...
View ArticleFinite difference normal calculation for sphere
Hi everyone, I'm currently adapting a planar quadtree terrain system to handle spherical terrain (i.e. I want to render planets as opposed to just an endless terrain stretching in the X-Z plane). A the...
View ArticleLocal avoidance/steering vs. stationary agents
I'm having a difficult time coming up with a local avoidance strategy for my agents. My problem is pathing/steering around stationary units in a semi-intelligent manner. I've recorded a quick...
View ArticleIs Sublime Text a valid option for C++ development?
Hi! So, I really like Sublime, I like its design and its simplicity. My question is, is it a valid option to use Sublime for C++ OpenGL 2D game development?
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