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Happy Time

Diamonds and dust are what I crave When I end the end the game is how I play In the telemarketer’s colosseum I fight for the intrepid decor of my way Too many times have a victim been accused abused...

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Lag Compensated Projectiles

First of all I just wanted to say thank you for taking the time out to read this. So I'm having a problem as to how I could create Lag Compensated Projectiles. The system I have is setup to send the...

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Reduce Overdraw on Particles using RWTexture2D

Hey, I just had the idea to use a RWTexture2D within the pixel shader of my particles to try to reduce overdraw/fillrate. I have created a R32_Float texture with UAV and bound it together with the...

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D3D9 - How to linearize depth buffer obtained from closed source application

Hey guys, I hope for help on the following problem - hopefully an easy one for you, but I am an absolute beginner... I want to simulate a Lidar in a closed source D3D9 game (ArmA2-based I think),...

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Mobile Game Reviews: Let's Talk Spellbinders

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! 3...

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Composer requesting feedback

Hi...I'm a composer and here you can listen some my works. Feedback please

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Earnings and Statistics from my 3rd Android Game - Stickman RPG

Hello, month ago I had released my 3rd Android/WebGL game, it’s a simple Clicker. I wanted to experiment with clicking mechanic, add some RPG elements. I didn’t know if I should release statistics from...

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Render submesh with material of mesh by script.

Hi, I want to create a fairly large "tilemap" with 3D assets. I started testing and have very promising results with generating the terrain mesh by code. private Mesh createChunck(int width, int...

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build Navigation network graph from octree

Hi everyone, I'm new to learning AI pathfinding, although R&D for 3 month... so here is the problem that I had, hope there are someone can give me some advice. I was trying to develop my Flight...

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How to define a function for a problem?

If I have a certain set of criterion, say 2 fixed positions, the turning radius of the vehicle, the size and the speed of the vehicle I want to calculate 2 other positions in terms of some constraints,...

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Composer Reel, seeking feedback

Hey guys! I just created my composer reel and wanted to hear some feedback on my compositions! Thanks!

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Viewports required?

I'm attempting to get a triangle to display in DirectX 11, but it seems like I can only get it to show when I have created and set a viewport Is having at least 1 viewport set required in DirectX 11?...

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Mobile Game Reviews: Let's Talk Guild of Heroes

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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Minimalistic C++ reflection system

Basically this is a repost of my blog https://ongamex.github.io/c++/2017-09-28-cpp.reflections/ In short this is a simple C++ reflection system, that enables you to store and later access, a...

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Hobby Projects - looking for 2D artist

I have a team of 3 programmers and myself, game designer and 3D artist. Problem here is, we're more interested in have a 2D art style. Maybe something pixel, but not necessarily. We're a group that's...

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Converting My Flash Games To HTML5

Hello! I've been making small Flash games for a number of years now for my local hospital. Due to the impending demise of Flash, I want to convert my files to HTML5, but I'm not 100% sure how to do it....

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PreLoad of texture in vb6

Hola estoy interesado en practicar y crear un sistema de pre cargado de texturas, así el juego que estoy desarrollando en vb6 utilizando Direcxt8 tiene un mayor rendimiento a la hora de cargar los...

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C++ Text Adventure Design

I've created a few text adventures in plain C, whereby every 'area' was a function with its own switch statement to get user input. Instead of traditional "commands" the user is given options e.g. "1....

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Building Block Heroes - Connect Mode Let's Play

Hi all, It's the weekend before release, so I thought I'd show off another Let's Play! This one is a rather in-depth look at the secondary game mode of Building Block Heroes, Connect Mode. Thanks to...

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100 Days of VR: Day 17 Shooting With A Gun In Unity

Welcome back to day 17 of our Unity development. Previously, we switched out our cube gun with a real gun model. Today, we’re going to look at how to make a gun shoot in Unity. Originally our code...

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