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SFML How are Symbols Loaded?

I am getting the message : <information not available, no symbols loaded for sfml-graphics-d-2.dll> when hovering over the sf::Text object name for Visual C++ using Visual Studio (SFML). I am...

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Spheres under perspective projection

The main thing I want to accomplish is the quickest way to get a screen space bounding rect of a sphere. If anyone knows a good fast method I would appreciate it. But in addition I would like to know...

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Early 90's 2d Arcade Wrestling Engine Lead Programmer Needed

Looking for a lead programmer to work on a 2d wrestling engine similar to those in 90s arcade games. We have several spriters working on artwork and animations. The goal is to allow users to add their...

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looking to assemble a team for a "Hobby" project

The project consist of a 2D procedure generated DungeonCrawler game, so far the plan is to make the graphics in a pixelated style just like old SNES games, although if needed this can change sometime...

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OpenGL partial rendering of item for GUI

Hi again, thanks to the good advise from the guys on this thread https://www.gamedev.net/forums/topic/692174-opengl-2d-gui-system-question/?tab=comments#comment-5356606 thanks guys! I have my basic 2D...

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Spinnin' Flare - a one-tap arcade Android journey!

Hi! I've just released my third game, Spinnin' Flare. It's a one-tap arcade with difficulties increasing with each level. I came up with as great visuals as I could so the user playing it feels as...

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VS Color Theme Editor + My theme

Hi guys, don't know if you know about the Visual Studio Color Theme Editor, I got tired of the standard theme so I'm making my own called Bubblegum (image below) and I also thought to share with you in...

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How to manipulate colours seen?

Hello community! I actually would like to develop a small piece of software that alters colours seen on the monitor. I know about applications like Flux, that remove blue hues depending on time and...

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Overloading operators of built-in types

Why is it possible to overload operators for __m128 (although Microsoft didn't defined any operators for __m128) with the MSVC++ compiler? It seems strange compared to other built-in types such as...

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Master's at CMU vs. Digipen's Bachelor

Hi I'm a diploma student that graduated from Singapore. Going over my choices for university/college, other then the ones in Singapore, I am applying for both Digipen's RTIS and CMU's Master's in...

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Restricting class template argument to PODs

I use the following code for restricting a class template argument to be a Plain Old Data type: template< typename T, typename Enable = void > struct Vector2; template< typename T > struct...

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Resolvesubresource, why no error without AA?

Hi all, I've just implemented a screenshot function for my engine, using dx11. This all works fine, also when the rendertarget has MSAA applied, then I use resolvesubresource into an additional...

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Mesh Simplification & Decimation

Hello i recently started to tackle the various mesh decimation & simplification algorithms, mostly from Hoppe & Melax. The algorithms in question are the Quadric error metrics mesh...

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Towards The Pantheon: Escaping Eternity soundtrack release!

A soldier wakes up in darkness with a headache - Where is he, and how did he get here? Towards The Pantheon: Escaping Eternity is a prequel mystery minigame to the upcoming full length RPG Towards The...

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Variadic arguments support

Hey! The variadic arguments are supported in angelscript? Im looking for something like this: void CAngelScript::printf(string format, ...) { const char * c_format = format.c_str(); va_list ap;...

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Evolution of Our Logo

One of most important thing I'v learned along the years im an artist and game designer is to iterate/evolve my designs a lot. During developemnt of Bouncy Bob we used iterative approach constantly....

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Implementing Neural Evolution for generic species in Unity

I did some evaluations on the time I need to spend on AI. It is not that difficult to create AI. It’s not even difficult to create impossibly difficult AI. What is really hard, is to create interesting...

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What should I do for my first game?

Ok I want to make my first game, I know basic coding for c# and I know how to do pixel art. I know how to make enemies with different states like idle attacking and stunted, the same for the player. I...

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It's Bouncy is out now on iOS!

It's Bouncy is out now on the iOS App Store! Download for free, here: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1084213895&mt=8

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base class for every game object : bad practice?

In my Entity-Component-System, every entity has Com_OwnerShip component. Com_OwnerShip = can own [0,∞) entity / can be owned by [0,1] entity For example :- a rocket OWN 1 physic object + 3 graphic...

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