SFML How are Symbols Loaded?
I am getting the message : <information not available, no symbols loaded for sfml-graphics-d-2.dll> when hovering over the sf::Text object name for Visual C++ using Visual Studio (SFML). I am...
View ArticleSpheres under perspective projection
The main thing I want to accomplish is the quickest way to get a screen space bounding rect of a sphere. If anyone knows a good fast method I would appreciate it. But in addition I would like to know...
View ArticleEarly 90's 2d Arcade Wrestling Engine Lead Programmer Needed
Looking for a lead programmer to work on a 2d wrestling engine similar to those in 90s arcade games. We have several spriters working on artwork and animations. The goal is to allow users to add their...
View Articlelooking to assemble a team for a "Hobby" project
The project consist of a 2D procedure generated DungeonCrawler game, so far the plan is to make the graphics in a pixelated style just like old SNES games, although if needed this can change sometime...
View ArticleOpenGL partial rendering of item for GUI
Hi again, thanks to the good advise from the guys on this thread https://www.gamedev.net/forums/topic/692174-opengl-2d-gui-system-question/?tab=comments#comment-5356606 thanks guys! I have my basic 2D...
View ArticleSpinnin' Flare - a one-tap arcade Android journey!
Hi! I've just released my third game, Spinnin' Flare. It's a one-tap arcade with difficulties increasing with each level. I came up with as great visuals as I could so the user playing it feels as...
View ArticleVS Color Theme Editor + My theme
Hi guys, don't know if you know about the Visual Studio Color Theme Editor, I got tired of the standard theme so I'm making my own called Bubblegum (image below) and I also thought to share with you in...
View ArticleHow to manipulate colours seen?
Hello community! I actually would like to develop a small piece of software that alters colours seen on the monitor. I know about applications like Flux, that remove blue hues depending on time and...
View ArticleOverloading operators of built-in types
Why is it possible to overload operators for __m128 (although Microsoft didn't defined any operators for __m128) with the MSVC++ compiler? It seems strange compared to other built-in types such as...
View ArticleMaster's at CMU vs. Digipen's Bachelor
Hi I'm a diploma student that graduated from Singapore. Going over my choices for university/college, other then the ones in Singapore, I am applying for both Digipen's RTIS and CMU's Master's in...
View ArticleRestricting class template argument to PODs
I use the following code for restricting a class template argument to be a Plain Old Data type: template< typename T, typename Enable = void > struct Vector2; template< typename T > struct...
View ArticleResolvesubresource, why no error without AA?
Hi all, I've just implemented a screenshot function for my engine, using dx11. This all works fine, also when the rendertarget has MSAA applied, then I use resolvesubresource into an additional...
View ArticleMesh Simplification & Decimation
Hello i recently started to tackle the various mesh decimation & simplification algorithms, mostly from Hoppe & Melax. The algorithms in question are the Quadric error metrics mesh...
View ArticleTowards The Pantheon: Escaping Eternity soundtrack release!
A soldier wakes up in darkness with a headache - Where is he, and how did he get here? Towards The Pantheon: Escaping Eternity is a prequel mystery minigame to the upcoming full length RPG Towards The...
View ArticleVariadic arguments support
Hey! The variadic arguments are supported in angelscript? Im looking for something like this: void CAngelScript::printf(string format, ...) { const char * c_format = format.c_str(); va_list ap;...
View ArticleEvolution of Our Logo
One of most important thing I'v learned along the years im an artist and game designer is to iterate/evolve my designs a lot. During developemnt of Bouncy Bob we used iterative approach constantly....
View ArticleImplementing Neural Evolution for generic species in Unity
I did some evaluations on the time I need to spend on AI. It is not that difficult to create AI. It’s not even difficult to create impossibly difficult AI. What is really hard, is to create interesting...
View ArticleWhat should I do for my first game?
Ok I want to make my first game, I know basic coding for c# and I know how to do pixel art. I know how to make enemies with different states like idle attacking and stunted, the same for the player. I...
View ArticleIt's Bouncy is out now on iOS!
It's Bouncy is out now on the iOS App Store! Download for free, here: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1084213895&mt=8
View Articlebase class for every game object : bad practice?
In my Entity-Component-System, every entity has Com_OwnerShip component. Com_OwnerShip = can own [0,∞) entity / can be owned by [0,1] entity For example :- a rocket OWN 1 physic object + 3 graphic...
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