Quantcast
Channel: GameDev.net
Browsing all 17825 articles
Browse latest View live
↧

Noob Help: Online CCG Software Available?

Hello, I'd like to make a CCG (collectible card game). I'm fine with all the offline programming for the game logic and whatnot. But I have no clue where to start for online stuff. My goals are this:...

View Article


How do people make games without a commercial engine?

I see a lot of indie games being released, with "Made with C# and LUA" in their descriptions. I'm curious to know how viable it is to write your games from a base level of code which is then compiled....

View Article


Poker-based Card Battle RPG

I've had the idea for a while now to design a battle, rpg type game that uses the dynamics of Poker (texas hold em) as the mechanic. Essentially, instead of having "money" and betting that, you would...

View Article

Predators: A Flocking Story

Hi everyone, A while back I read a few articles on flocking algorithms and it peaked my interest so I decided to write my own demo using OpenSceneGraph. A link to the result is below, I hope you like it!

View Article

Requesting game design feedback: Spycursion

So I'm working on a MMO called Spycursion that's in the kind of awkward phase where it feels like I've put a bunch of work in but there's not much to show off yet. :-) This is partially due to its...

View Article


Introduction

Hello, I'd like to introduce you to Super Retro Maker. It's like that really popular "Maker" game, but for all the other NES classics you loved as a kid. About Super Retro Maker lets you design and...

View Article

Understanding OpenGL 3+ profiles

Can someone explain what these opengl profiles are, what it does and how i setup wglCreateContextAttribsARB to select a specific profile? I dont want to guess, i want a clear clarification from one...

View Article

Where do i start?

So, i'm looking to start my first little project in UE4 and Maya. Therefore i'm hoping to find some help here. 1. What Software do i use? , What skills should i acquire? 2. How much time will i need in...

View Article


DirectXMath conditional assignment

I am using Frostbite's sRGB <-> linear color space conversion on the CPU with DirectXMath which does not have a conditional assignment (? : construct) Any way to improve this: const XMVECTOR comp...

View Article


ForkLift can't stand firm on the floor

The forklift just slides across the floor. You may ask, hey, the wheels are frictionless, if I apply a friction of 1000.0f, the forklift just bounces to the air? If I apply 1.0, the forklift still...

View Article

Guns & Explosions Sound Effect Packs - 50% off !!

For the occasion of our Brand new Sound Effect Website www.ogsoundfx.com we are giving away a 50% discount on every item in our shop, including those 2 awesome, ready to use Guns & Explosions Sound...

View Article

Template class with two types but one :X

For editor purposes i want to change my matrix class which for now is template <class T> class Matrix44 { template <class T> class Matrix44 however i would like to multiply lets say...

View Article

Would you draw for our game OGEL?

You can use your art in other projects. Creative control (within given art styles). A fully planned of the project and an late-stage alpha prototype. The game is OGEL (Our Gloria: Eld's Limn) is a...

View Article


MusicLabelManager (beta)

Hi, please try my Android game and give me feedback about the concept and graphics : https://play.google.com/store/apps/details?id=com.ONETEAMSTUDIO.MLM_BETA If you have any ideas for improving the...

View Article

NYTimes OpEd: Video Games are Destroying the People Who Make Them

In a NY Times op-ed yesterday, Jason Schreier tackles the long-standing problem of crunch in the games industry and the toll it takes on developers' lives. Schreier provides several anecdotes from...

View Article


NYTimes OpEd: Video Games are Destroying the People Who Make Them

In a NY Times op-ed yesterday, Jason Schreier tackles the long-standing problem of crunch in the games industry and the toll it takes on developers' lives. Schreier provides several anecdotes from...

View Article

Mobile Game Reviews: Let's Talk Brake to Die

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

View Article


SpeedTree Cinema 8 Now Available

IDV has released SpeedTree Cinema 8, the latest version of its standalone tree, plant and foliage modelling suite of tools. New features include: PBR workflow and rendering. Supports non-destructive...

View Article

SpeedTree Cinema 8 Now Available

IDV has released SpeedTree Cinema 8, the latest version of its standalone tree, plant and foliage modelling suite of tools. New features include: PBR workflow and rendering. Supports non-destructive...

View Article

DirectCompute: sync within warp

In countless sources I've found that, when operating within a warp, one might skip syncthreads because all instructions are synchronous within a single warp. In CUDA-related sources. I followed that...

View Article
Browsing all 17825 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>