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Manual bind to slot 4294967295 failed

The HLSL compiler keeps outputting the following error: FXC : error X4567: maximum cbuffer exceeded. target has 14 slots, manual bind to slot 4294967295 failed without mentioning in which file or at...

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(Android) Invaders - Mars Defender (Libgdx + B4A)

Hi all, Google Play Store Link - Invaders Mars Defender I want to announce the release of my latest game, Invaders Mars Defender. A Space Invaders inspired mobile game on Android. It's written using...

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xinput1_4.dll missing?

Hi Im developing on win 10 and have included xinput1_4.dll for controller support. It works fine. But some people who try my game get the error "xinput1_4.dll missing" even though they have directx...

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Mobile Game Reviews: Let's Talk Bomb Hunters

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! In...

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How do you hire programmers to help with an indie game?

I'm an animation major at my college and I have been thinking about making a game lately. These are just some general questions I have about hiring a programmer. If I were to hire a programmer would I...

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Where to go to find volunteer programmers?

I have an idea for a game, but I don't know anything about programming. I feel I could start training myself in it, but it would be arduous to learn everything I would want to, to make what I would...

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November 2017 GameDev Challenge: Pong!

Pong Challenge! Make a single player Pong, with a twist. Game Requirements The game must have: Start screen Key to return to the start screen Score system AI Player Graphics at least for the UI and...

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D3D12GetDebugInterface - Windows 10 Fall Creators Update

Hi, Is anyone running the 1709 Windows build? ever since I updated, the call to D3D12GetDebugInterface no longer works with an error of "This method requires the D3D12 SDK Layers for Windows 10, but...

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Docker for SDL gamedev

Does anyone have any experience (good or bad) using Docker for developing a game with SDL and/or C++? I can see it being useful for sharing the build environment, though games typically being compiled,...

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Applying Impulse

I have a circle class which has the following attributes: center, radius, old position, acceleration, mass, and restitution. I then apply impulse resolution as per this link:...

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2D game artist (icons, gui, pixel, illustration, animations)

Hello. I’m 2D artist with a successful 6+ year experience in that field. I'm qualified in following fields: GUI, pixel art, icon art (from 24 pixels), avatars, illustrations, isometric houses (farm...

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Asset storage

Hey everyone! Currently I am making my engine and I got one thing I am worried about. I am using text data format to store my assets (e.g. JSON objects or kinda "human-readable" formats), it requires...

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How to solve D3D11 CreateDevice failed?

Hello today today I started to read Frank Luna's book: DirectX 11 Programming and I encountered with error in file "BoxDemo" (I compiled it successfully): D3D11 CreateDevice failed. Could somebody help...

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DX9 - Projection stretched

I was making some tests on sample (c++/dx9) of dx sdk, and all works good. When I passed the code to my app, the meshes are getting stretched, i dont know why, both use the same code, same camera, same...

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Unique Resource Ideas for RTS Game

Just joined and I've been reading through various RTS concepts and idea blogs and it has re-surged some old design concepts I still have written down from years ago. I love diving into the world of...

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Game names inside of game engine

Sorry for the confusing title, this is very hard to word with limited characters. I have a game engine which includes various games inside of it. One of the games inside of the program is named after a...

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[Wanted]Community Manager

COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is...

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iClone Integrates with PopcornFX Realtime Visual Effects

Reallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime...

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iClone Integrates with PopcornFX Realtime Visual Effects

Reallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime...

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[Wanted]Website Administrator

COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is...

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