Iometric depth sorting (C++, SFML)
Hello! I am creating an isometric RPG with C++ and SFML. Maps are created in Tiled and loaded using JsonCPP. I am having difficulties sorting the player with bigger sprites. I have a big tileset with...
View Articlewarning X4715
Apparently I obtain some: FXC : warning X4715: emitting a system-interpreted value which may not be written in every execution path of the shader [C:\projects\mage\MAGE\MAGE.vcxproj] FXC : warning...
View ArticleNow he has all the excuses wants.
Now Donald Trump has all the excuse to pursue with increased vigour his xenophobic ideas, his immigration bill waning, having failed 3 times through congress. I watched with some concerns as he made...
View ArticleVK_SNAPSHOT and KEYDOWN
I want to take a screenshot when to user presses "print screen" or ALT + "print screen". I succeed by listening for up keys: case WM_KEYUP: { switch(wParam) { case VK_SNAPSHOT:...
View ArticleEpic Games Announces Early Success with Unreal Engine Datasmith
Epic Games’ Unreal Engine Enterprise team will be at Autodesk University (AU) revealing the latest developments to the Datasmith workflow toolbox for experiencing design. Datasmith provides a...
View ArticleEpic Games Announces Early Success with Unreal Engine Datasmith
Epic Games’ Unreal Engine Enterprise team will be at Autodesk University (AU) revealing the latest developments to the Datasmith workflow toolbox for experiencing design. Datasmith provides a...
View ArticleCheck out this new JRPG
Dude we are making the best turn-based JRPG since FF7. if you don't believe me... check for yourself. https://www.facebook.com/search/top/?q=fate of gods game
View ArticleFun hobby game
I am looking for a small group of people to make a game with looking for artists programmers animators ext ext. any age it’s a hobby game that we might publish someday I hope that people do join I...
View ArticleCynical 7 - A Comical RPG about an Anti-Social Game Dev Trying to Find his...
"Cynical 7 is a Narrative Action RPG that tells the story of Tris, a cynical and anti-social failing game developer who has no direction in his life. It all starts when Tris decides to make the very...
View ArticleSports Management Game
Hi, I'm starting to develop a small project of mine, which is a sports management game. By that i mean, a game like Football Manager or Eastside Hockey. I'm planning to develop it first without the...
View ArticleSpellbound: October Update
This update is going to show you guys what an idiot I can be. Be warned, this could happen to you too! For the past month, I have been focusing almost exclusively on developing an artificial...
View ArticleCould I replace my textures with shaders.
I am working on a large scale mobile game and one thing I notice is that mobiles are very bad with textures. I started by making the textures in the game 2048* 2048 then because of memory limits I...
View Article100% CPU usage (8 threads) when viewing forum posts
In the last few days I have noticed that whenever I visit a post topic the CPU usage suddenly goes up from 1%-5% to nearly 100%. In activity monitor the process is shown as "safari web content". This...
View ArticleDay 34 of 100 Days of VR: Setting Up the Google Cardboard In Unity
Now that we have made a conscious decision to work in VR, today I finally had the chance to play around with VR in Unity. Today we’re going to explore setting up and using Google’s VR SDK. You might...
View Article[Rev-Share] Looking for a Game Story Writer
Hello, A small game dev team is looking for a talented Game Story Writer to join our team. Responsibilities: - Fantasy Story Development - Character, Setting and Plot Development - Use of proper Story...
View ArticleComparing depth bias in DX vs Vulkan
Hi, As part of writing a unified interface on top of DirectX (11 and 12) as well as Vulkan I have noticed that they represent depth bias in the rasterizer state quite differently. Depth bias in DX is...
View ArticleBitwise Operator
I would like to request an engine property that would disable bitwise operations on non-integer types, producing a compile error. I have many users whose only coding experience is in Excel, either...
View ArticleActor Model for Gameplay
Hey , I wanted to combine some ideas of the Actor model with an Entity Component model and wanted to see if anyone had any experience using the actor model for gameplay and if they could present the...
View ArticleACES and Uncharted Inverse Tone Mapping
Before AA, I apply tone mapping and after AA, I apply inverse tone mapping. For the Reinhard operator this is trivial, but what about the Uncharted and ACES operators? float3 ToneMap_ACESFilmic(float3...
View ArticleIncreasing vehicle realism when turning
Hey guys, We are working on a project that revolves around driving different types of vehicles. We have already created a basic driving mechanism that works very well, but one of the problems we are...
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