Need some helpful advice.
Hello, i really need some helpful advice because i am so lost. So, i recently thought about getting into the game developer community for real, because i really love games. When i were very young i...
View ArticlePlugin FPS
Hey guys, I got an exciting project releasing any day now. The first ever First Person Shooter built entirely on a plugin architecture. Add any character, weapon, arena you want. Replace the physics...
View ArticleChoosing a foundational 3D engine to build a 4D engine atop of
So here's the deal : many many years ago, I saw screenshots of Miegakure, that very famous 4D puzzle-platforming game you probably all know about by now. The thing is, it never came out, not even a...
View ArticleDaycycle implemented
A lot have happened, biggest thing is dynamic weather and day/night-cycle. i'm pretty lazy to update this gamedev.net blog, but please check out my Youtube-channel and pandemicz.net website
View ArticleHow to handle a player leaving in a multiplayer game
Hello, This is a general programming architecture question. In a multiplayer game, what is your approach to handle if one of the players has left? The problem: * Let's say there is one Player object...
View ArticleSkeletal animated character and transparency
I have a character in a game, made of multiple sprites in a hierarchy for skeletal animation (also called cutout animation by some). I want to make that character semi-transparent for a while, like a...
View Article3 plane intersection and cross product question
Im doing GTK Radiant map importer, the file structure consists of some kind of surfaces that define a shape of object. So far i extract all surfaces, now i need to check if they collide with each other...
View Article[Android] Car Collector
Hey guys o/ Just released my first game. Car Collector is a Reaction-Time game that will test your reflexes, you must collect cars as they travel across the screen. Collecting cars gives you money to...
View ArticleSuper Retro Maker Editor
Finally got around to making a short video of the Super Retro Maker editor in action. Also, we got into Pax Rising, so we'll be showing the game off at PAX South in January!
View Articlehow can I make a 3D Cubed levesl using Unity 3D
Hello , this is my first experience to make a game, can someone direct me please and give me a clear explanation on this. ? I just want to make a 3D cube world and in it small cubes that fill the...
View ArticleOverloaded operator results in null pointer exception when result isn't...
Best to describe with some code. This works: vec3 diff = s.getPosition() - capturePosition; float length = length2(diff); And this throws null pointer exception (Null pointer access): float length =...
View ArticleCarrying data over from PC to mobile
Hey guys! I have been looking into ways that we can transfer data over from our pc game to a mobile app in a cloud-based fashion. We were planning to have users sign into our own web api through Steam...
View ArticleBest practice for passing data in C#?
What are some good practices for passing around data in C#? What are the pros and cons of using custom container classes versus a list or a dictionary or array?
View ArticleSFML and fast pixel drawing in C#
Hi. It's been a while since I posted here, and my last posts are almost about this exact same subject. Just saying to demonstrate how annoying this is to me. Here is the problem : I'm trying to make a...
View ArticleVoxel Cone Tracing - Global Illumination
Having a pause from handling files and editor is good, to at least update something in rendering and keep motivation high. So I went ahead and implemented voxel cone tracing global illumination (and...
View ArticleLooking for Unity Programmer/Multiplayer Developer
Project: Zwars.io A multiplayer zombie survival 'shoot em up' "IO" game based on the web. The Zwars prototype will be developed in Unity 3D (A link to the GDD will be provided privately.) Company:...
View ArticleUnderstanding Gerstner Wave sharpness and normal calculation
Hi, I am currently working on implementing Gerstner Waves into a Unity shader based on this article. Note: All of my code is in C#, running on the CPU. I did this since it allows for much easier...
View ArticleWhy content marketing doesn’t work for your brand?
In fall of 2015, I joined a digital marketing agency as a content strategist. They had this incredible idea. They would list every local business in the city free of charge on their website. Each...
View ArticleIndie game is FUN but PAIN
My full time job is a commercial system developer. It is totally unrelated to creativity and game industry. What triggered my passion is the succeed of the indie game "Crossy Road" which earned $10...
View ArticleLimitation of terrain resolution
Sorry for my short english Hello, currently I'm developing heightmap renderer for study. The renderer runs mostly on GPU side(geometry shader). Currently, with zero point arrays(vec3(0,0,0)), geometry...
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