Controlling a Very Intelligent AI
In the future, AI, robots become very intelligent and they could be able to take decisions and be able to give a great argument to clarify their decisions. Humans would end up being just like chicken...
View ArticleTechniques of selling AI game
Hi guys, So I have an AI game in mind and I was wondering what are the best ways or techniques to sell my idea of my prototype and proof of concept. Should I make a trailer? Should make a magazine...
View ArticleTrouble with OpenGL + threads...
Hi guys, im having a little problem fixing a bug in my program since i multi-threaded it. The app is a little video converter i wrote for fun. To help you understand the problem, ill first explain how...
View ArticleHypergate, a 3D Space-Combat Game, Scheduled for Release 2018
I'm pleased to announce that Hypergate, my 3D space-combat game, will be released in 2018. The game features a single-player campaign of 11 missions, upgradeable fighter components, and both single-...
View ArticleToken representation
If you want to parse a file format containing certain tokens, what is the best way of representing these tokens in your C++ code? constexpr (thus also inline) variables pre-processor macros ... It is...
View ArticleKey Strategies To Retain And Engage Your Mobile App Users
Are you thinking of strategies to engage your users more or to retain more users? Are they working? Let’s perform a reality check. With so many apps coming up on the market, the smartphones cannot...
View ArticleSFML - Make shader use object instead of the window
Hey, I've a minor problem that prevents me from moving forward with development and looking to find a way that could solve it. Overall, I'm having a sf::VertexArray object and looking to reander a...
View ArticleBlock Compression for material parameters
I want to add AO to my roughness-metalness textures (according to the glTF2 format). Originally, I had two independent color channels for which I used BC5. Now, I have three independent color channels....
View ArticleDoes anybody want to write a little game engine with me?
Hey guys, I was wondering if anyone wants to participate in writing a game engine with me. The engine doesn't have to be top notch or anything close to an AAA engine. Just pm me if you are interested...
View ArticleSampler not working outside pixelshader
Hello, I am, like many others before me, making a displacement map tesselator. I want render some terrain using a quad, a texture containing heightdata and the geometryshader/tesselator. So far, Ive...
View ArticleEntry level Programmer looking for small project
Hey everyone, i have been learning to make games using C# and Unity for 2+ years now and recently added Unreal and C++ to the mix. I am looking for a Team to work on a small project. Mainly i am...
View ArticleNightkeep introduction
Hi, Nightkeep is my spare time hobby project that I am working on 2nd year. Game still lacks in animation and I also need to add more variety of attack and polish mechanics a bit more. As it is hobby,...
View ArticleUnity or Unreal engine
Hello, I am new programmer, and I would like to know if it is better to strat making game on Unity or with UnrealEngine ? I want to make android and iOS game. Thank you Michael
View Article[Android] Drift car city
Hello, I would like to present you Drift Car City Simulator, a open world drift game on Android! Take control of some amazing drift cars (speed car, SUV and 4x4) in a huge driving environment ready to...
View ArticleMobile Game Reviews: Let's Talk South Park: Phone Destroyer
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Even...
View ArticleHow to create a "dynamic" buffer?
I have a vertex buffer on a default heap. I need a CPU pointer to that buffer in order to loop through the vertices and change one value in some vertices (the color value). In the past this was...
View Article[For Hire] MUSIC AND SOUND DESIGN
Hi! My name's Daniel Docherty, I'm a composer and sound designer from Glasgow, Scotland, currently based in Lancaster, Pennsylvania (a stones throw from NYC, Phillie, DC and Baltimore). I can provide...
View ArticleOperation Hillfort - Idea
Recently I've been brainstorming a new game which takes players into a fantasy world with dwarfs and goblins. Within this world, dwarfs and goblins have declared a war against each other. Goblins have...
View Article[Free][Android] Stickman Annihilation 3
Hi guys, check out our new game about sticks. Feedback welcome! Download on Google Play: https://play.google.com/store/apps/details?id=com.stickman.destruction.annihilation3 Youtube:...
View ArticleWriting the story for Spellbound
Spellbound is intended to be a story driven game. I feel that's the only thing which can make the game interesting on its own. The story of Spellbound has gone through a lot of evolutionary changes...
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