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12 Tricks to Selling Your Ideas, Your Game & Yourself

I was on the 35th floor in the north conference room. Through the window, I could see the gray, rainy Toronto skyline. I was here to learn about government funding programs for Digital Media. At my...

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When do videos need voiceovers?

This is a question we often hear from our clients. Recently we produced two video trailers for mobile games. The trailers were in the same style – epic battles, swords, Viking knights – but there was...

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Rendering with the NVIDIA Quadro K5200

NVIDIA gave me a chance to review the Quadro K5000 graphics board back in 2011 and now here, a short three years later, they've come up with the Quadro K5200 board. Initially, this seemed like a short...

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Barebones of Quests

I'll go ahead and start with the obligatory "I've been gaming for as long as I can remember". Around 14-15 years ago, games evolved from being just fun and exciting challenges and finally something...

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Standard Gameplay and IAP Metrics for Mobile Games (Part 3)

This article continues on from my previous articles (Part 1 and Part 2). In this article we will be looking at using analytics to optimize in app purchases in our example game "Ancient Blocks". As...

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From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4

Going From Zero To OneWell it took me literally 5 months to go from ZERO to ONE! Five months ago I decided to dive deep into game development.Keep in mind…Never coded before UE4Never created 2d or 3d...

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The Top 10 Languages for Localizing Your Mobile Game

Every third client requesting localizations from us at Alconost asks a very basic, but very important, question: “And what other languages do you recommend translating my game/app/site into?” To answer...

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Making Machines Learn

General note on this article The following article is all about AI and the different ways that we, at GolemLabs, have decided to address some challenges regarding the development of the EHE (Evolutive...

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Proper Input Implementation

TheoryA input system in a simulation becomes difficult to visualize. Even with tons of informations around the web about input handling in a game, the correct way it's rare to found. There are tons of...

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4 Simple Things I Learned About the Industry as a Beginner

For the last year or so I have been working professionally at a AAA mobile game studio. This year has been a huge eye opener for me. Although this article is really short and concise, I`d really like...

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How to create game rankings in WiMi5

Introduction Each game created with WiMi5 has a ranking assigned to it by default. Using it is optional, and the decision to use it is totally up to the developer. It’s very easy to handle, and we can...

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Estimating Effort for Small Projects

OverviewEverybody has to report status or estimate a work task to their boss. Even "the boss" usually has to report status, if only to shareholders or the owners.This article discusses an approach...

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GDC Social Tips

I wrote some tips on meeting people at GDC a while ago. It was the GDC that lead me to my current job (more on this here). Recently, I got some friends asking me for advice on breaking into the game...

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Making a Game with Blend4Web Part 7: Enriching the Game World

We continue our gamedev series about the adventures of Pyatigor! (Yes, this is how we decided to name our protagonist.) In this article, we'll explain how to create environment FX and other details...

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10 Tips From Global Game Jam 2015

This year Global Game Jam took place in more than 70 cities all over the world! My team, Galante, participated in Warsaw edition of GGJ – PolyJam2015. The Choice – the game we created won the design...

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Are You Letting Others In?

IntroductionA good friend and colleague of mine recently talked about the realization of not letting others in on some of his projects. He expressed how limiting it was to try and do everything by...

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Visual Tools For Debugging Games

OverviewHow much of your time do you spend writing code? How much of your time you spend fixing code?Which would you rather be doing? This is a no-brainer, right?As you set out to develop a game,...

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Persistent Mapped Buffers in OpenGL

It seems that it's not easy to efficiently move data from CPU to GPU. Especially if we like to do it often - like every frame, for example. Fortunately, OpenGL (since version 4.4) gives us a new...

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Why a Game Development Degree?

Recently there was an article published on gamedeve.net which basically advocates students aspiring to enter game design or programming career are better off pursuing a traditional computer science...

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Skeletal Animation Optimization Tips and Tricks

Skeletal animation plays an important role in video games. Recent games are using many characters within. Processing huge amount of animations can be computationally intensive and requires much memory...

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