Game Industry Conference 2017
Game Industry Conference 2017 Poznań International Fair, Poznań, Poland
View Article11th European Conference on Games Based Learning (ECGBL)
11th European Conference on Games Based Learning (ECGBL) FH Joanneum University of Applied Science, Graz, Austria
View ArticleNorthern Game Summit (NGS) 2017
Northern Game Summit (NGS) 2017 Bio Rex Kajaani, Kajaani, Finland
View ArticleStarfall Tactics: MMO mode development
Aaand we are back after the test we annoucned with some updates on Starfall Tactics development, new content and features. We are getting ready for the next big game update and huge test dedicated to...
View ArticleSprint 6 is ready for pick-up.
Sprint 6 is out. The #WORDSproductions team set the following goals: Create and publish a video of Charly Men introducing the game BIZARRE to potential players. (in German) Create a concept art of...
View ArticleSlowest AABB overlap test ever?
Well found a very old aabb overlap test of mine, still works but well... it may be slow, maybe its slowest ever - or it is not that bad? Try to beat it union Vec2f { struct { float x, y; }; float m[2];...
View ArticleIssue with the binding of 2 texture
Hi, I've got a issue with the binding of a texture in my Directx11 programme. I have 2 textures that i must pass to the pixel shader, one is a Texture3D and the other is a Texture2D from a render to...
View ArticleIntrinsic and extrinsic motivation
https://sitavriend.wordpress.com/2017/06/05/intrinsic-and-extrinsic-motivation/ As you might have guessed, intrinsic and extrinsic motivation is all about motivation. It tries to classify our reasons...
View ArticleMaking decisions – Dual-process theory
Hello again, I’m sorry for not releasing an article last week. I was on a last minute trip to Sweden to check out Uppsala, the city I will study next year. So with any further ado, let’s start this...
View ArticleHow Much Do You Program Outside of Work?
So as the title of the thread implies, I'm curious how much people program outside of work related programming. I myself don't work in game dev, but I work as a software developer. I've found that I'm...
View ArticleWhy do we split shaders into passes?
So I was making a Gaussian blur shader then when it got to the point where I do the X and Y blur in there own passes, I realized I had no idea why a pass was needed for each, or what a pass is. So why...
View ArticleNew discord chat for C/C++ and graphics programmers
Hello! I'm looking for C and C++ programmers who want to have a good time during thematic discussions Do you like C/C++? You are welcome! Do you like CG (OpenGL and etc.)? You are welcome! Do you...
View ArticleWeek 5 - Quest & missions (3/7/2017)
Thank you for reading the weekly development blog of Hell Warders. This week we brought you an update on quest & missions Currently, we nearly finish the quest and mission system and developing...
View ArticleRed Cell - Game Release!
Hi, Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry after all). But today is different.... After...
View ArticleRed Cell - Released! (REALLY a FREE game)
Hey all! Just released a new game on Kongregate. It's a free as in FREE game to play. Plus, it was originally made as part of the Week of Awesome Game Jam (3rd edition) hosted unofficially here at...
View ArticleAt what time do you sleep and wake up?
I have a pretty disturbed schedule of sleeping and waking up, I am curious what everyone else is up to. I sleep between 12pm (is 12'o click midnight AM or PM?) to 3am and wake up between 10 to 12 in...
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