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White Nights Moscow 2017

White Nights Moscow 2017 TBA, Moscow, Russia

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AIIDE 2017

AIIDE 2017 Snowbird Resort, Snowbird, Utah, United States

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Game Industry Conference 2017

Game Industry Conference 2017 Poznań International Fair, Poznań, Poland

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Konsoll 2017

Konsoll 2017 TBA, Bergen, Norway

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11th European Conference on Games Based Learning (ECGBL)

11th European Conference on Games Based Learning (ECGBL) FH Joanneum University of Applied Science, Graz, Austria

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Northern Game Summit (NGS) 2017

Northern Game Summit (NGS) 2017 Bio Rex Kajaani, Kajaani, Finland

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Game UX Summit 2017

Game UX Summit 2017 Ubisoft Toronto, Toronto, Ontario, Canada

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Starfall Tactics: MMO mode development

Aaand we are back after the test we annoucned with some updates on Starfall Tactics development, new content and features. We are getting ready for the next big game update and huge test dedicated to...

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Sprint 6 is ready for pick-up.

Sprint 6 is out. The #WORDSproductions team set the following goals: Create and publish a video of Charly Men introducing the game BIZARRE to potential players. (in German) Create a concept art of...

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Slowest AABB overlap test ever?

Well found a very old aabb overlap test of mine, still works but well... it may be slow, maybe its slowest ever - or it is not that bad? Try to beat it union Vec2f { struct { float x, y; }; float m[2];...

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Issue with the binding of 2 texture

Hi, I've got a issue with the binding of a texture in my Directx11 programme. I have 2 textures that i must pass to the pixel shader, one is a Texture3D and the other is a Texture2D from a render to...

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Intrinsic and extrinsic motivation

https://sitavriend.wordpress.com/2017/06/05/intrinsic-and-extrinsic-motivation/ As you might have guessed, intrinsic and extrinsic motivation is all about motivation. It tries to classify our reasons...

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Making decisions – Dual-process theory

Hello again, I’m sorry for not releasing an article last week. I was on a last minute trip to Sweden to check out Uppsala, the city I will study next year. So with any further ado, let’s start this...

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How Much Do You Program Outside of Work?

So as the title of the thread implies, I'm curious how much people program outside of work related programming. I myself don't work in game dev, but I work as a software developer. I've found that I'm...

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Why do we split shaders into passes?

So I was making a Gaussian blur shader then when it got to the point where I do the X and Y blur in there own passes, I realized I had no idea why a pass was needed for each, or what a pass is. So why...

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New discord chat for C/C++ and graphics programmers

Hello! I'm looking for C and C++ programmers who want to have a good time during thematic discussions Do you like C/C++? You are welcome! Do you like CG (OpenGL and etc.)? You are welcome! Do you...

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Week 5 - Quest & missions (3/7/2017)

Thank you for reading the weekly development blog of Hell Warders. This week we brought you an update on quest & missions Currently, we nearly finish the quest and mission system and developing...

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Red Cell - Game Release!

Hi, Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry after all). But today is different.... After...

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Red Cell - Released! (REALLY a FREE game)

Hey all! Just released a new game on Kongregate. It's a free as in FREE game to play. Plus, it was originally made as part of the Week of Awesome Game Jam (3rd edition) hosted unofficially here at...

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At what time do you sleep and wake up?

I have a pretty disturbed schedule of sleeping and waking up, I am curious what everyone else is up to. I sleep between 12pm (is 12'o click midnight AM or PM?) to 3am and wake up between 10 to 12 in...

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