[New Game] Kingscape, an indie game about odd characters
Hello everyone,For those of you who are into puzzles, pixel arts and family stories, here is a game we started with my little...
View ArticleC# Game Server, should I keep fighting the garbage collector?
My game server is written in .NET 3.5 (Unity3d) with Lidgren. I've been trying to write it in a way that allocates little to no garbage, but at this point it's inevitable. In my application one server...
View ArticleFont weights and thickness classification (in Freetype)
What is the standardized way to quantify font weights in FreeType? FT seems to expose the style name via FT_Face, which provides a string-based descriptive name, but I'm encountering a number of styles...
View ArticleHow to render a slice to make it look really inside an object?
Hi, I have a slice, which shows inside of a real sphere. I want to render this slice to make it look really inside the sphere. I know the relative pose of the slice to the real sphere, so the view...
View ArticleDewitters Game Loop - Understanding
Hello everyone, I'm not sure if this is the right area to place this in as I'm not new to C++ or game design, however in the past I had the framework handle my FPS, but now I'm doing it myself, and...
View ArticleFour Questions about Visual Studio 2017
Hello, everyone, I downloaded and installed Visual Studio 2017. I noticed two slight mistakes on the Acquiring/Applying screen (for it's installation). There is a heading that reads "Installed" while...
View ArticleThe Making of Towards The Pantheon part 4 + Pixel Art videos!
The Making of Towards The Pantheon part 4 along with new pixel art videos are up on Youtube! Let us know what you think!
View ArticlePixel Heroes - Ultra challenging Auto-Runner with two game modes: Story and...
Hey Gamedevs, we have just released our new game: Pixel Heroes, which is an ultra challenging Auto-Runner for iOS and Android, wrapped inside a beautiful Pixel Design. The game comes with two modes:...
View ArticleVersion Control Preparedness
I need to prepare for Distribution Version Control Systems for working with others on a project. What is an easy and simple, smart, quick, and adequate approach? Well documented and forums would be...
View ArticleLooking for a programmer and an artist for a visual novel
Greetings to all. I am a hobby developer with a project for a mystery visual novel on the vein of the Ace Attorney series, with some elements from different games and a more grounded, but just as funny...
View ArticleMedieval Story
It has been quite a while since my last blog post… as always. However, development has not ceased entirely… just continued in ever so small steps. =) Here are some of the changes and additions made in...
View ArticleComic writer looking for collaborators
Hi there, long time lurker, finally decided to make an account and post. I'm an indie comic writer from the US, I'm also the creator of a art collective called criminal concepts. For the last couple...
View ArticleInterpolation - Can I make it better?
Hello everyone, I’m finishing up learning about interpolation and wanted to see if my code is calculating in the best way possible. When I programmed a toggle to turn it off and on, I can visually see...
View ArticleExport textures from unreal engine 4 to own openGL app
Hello, I want to export some models from ue4. mesh are ok(export to obj file) but textures in some cases are like : so in my app it looks like : I understand that for some purpose this texture is done...
View ArticleAABB Broadphase non overlapping case
I added a simple AABB broadphase to my physics system so i create/update arbiters / contacts only for body/shape pairs when there AABBs overlap. How do i deal with arbiters which was not overlapping in...
View ArticleDebug assertion failure? (c++)
Hi I get "debug assertion failure" (using Visual studio 2013) with: Expression: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse) void world::deleteArmy(army * u){ armyList.erase(u->curIt); delete u; } It...
View ArticleTic Tac Toe Multiplayer HD (By Super Social Games)
Hello friends! We are Super Social Games, an indie game developer, with a passion for creating fun casual games, which are both entertaining to play and competitive, using the latest trends on the...
View ArticleAzPlay International Festival of Independent Games - €25.000 in prizes.
Hi, I would like to let you know this open call for participation of indie game developers in AzPlay, the Spanish festival of indie games. Its deadline is September 14th. AzPlay has established 5...
View ArticleNeed help with what pattern to use for collision detection
Hello. I'm trying to make dynamic collision detection system. In example: automatically adjust collision detection when new vector of objects added and etc. Now I have few vectors and I'm trying to do...
View ArticleMy display named has changed
Hey guys a few days ago my display name changed form ImoogiBG to my real name. Is it possible to revert it back, I can't find a text field that does this?
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