Question about game studio's Writer's Test
Today l heard back from a pretty established game studio about a Game Writer position l applied for. They responded 2 weeks later with a writer's test in 3 parts and said l have a week to complete it....
View Articleblack jack
well thanks to kseh I am working on a text based c++ black jack game. I am not posting a blog because I want input from those in the beginners forum, like josh petrie and kseh. I am learning a lot...
View ArticleIdeas [edit]
I think I have to talk about everything on my mind and go into detail into the ideas everywhere because maybe the mental disconnect I feel is because I'm mulling this over by myself and there's a...
View Articlenot ideas [edit]
Actually I don't care about discussing this. So I guess I'm going to mix the fun of a break I was going to take with actually trying to make money. I don't actually need to make money. I just need to...
View Articleabout math in implementing frustum culling
this code is from introduction to DX11 by Frank D Luna. I kind of understand the theory of this. first get frustum coordinates in view space. get model's world matrix and view matrix. get inverse...
View ArticleShadow artifacts with peter-panning
I am trying to implement simple shadow mapping (following the shadow mapping tutorial of opengl: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/), but I'm getting some...
View Articlecritique wanted for one liners in a game.... (funny / not funny / good / bad...
Hi there, so we are working on a new game that will feature a sci-fi pirate setting with plenty of humour in the game. After some thoughts on some one-liners that will feature in the game after certain...
View ArticleExtracting art assets from facebook games (and other *.swf)
Hello, I have this habit of storing art i like, for later references. Even facebook games can offer some good art, issue is - its hard to store it. Print Screens and tons of saving does the job, but...
View ArticleMake it Difficult, Not Punishing
This article was first published on https://medium.com/@ricardo.valerio/make-it-difficult-not-punishing-7198334573b8 Difficulty plays a big role in keeping players motivated, engaged and,...
View ArticleCould anyone please help me fix my DX11 Renderer?
What I see is a corner flower blue background in a window, I can't see a triangle at all. Thanks D3D11_Test.zip Jack
View ArticleC vs C++, Objected Oriented Programming vs Data Oriented Programming
As someone new and planning on getting into Graphics Programming and possibly Game Development, the following topics/paths always leave me wondering as to which route I should take. Now, I know some of...
View ArticleCritique Vector Top Down
I wanted to make some basic graphic for my angled top down game. It is a scifi game. It is really just a prototype graphic, but every feedback would help me. Sprites are in vector so I can resize them...
View ArticleMobile Game Reviews: Let's Talk Guns of Boom
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! What...
View ArticleQuake3 ambient lighting
I have just noticed that, in quake 3 and half - life, dynamic models are effected from light map. For example in dark areas, gun that player holds seems darker. How did they achieve this effect ? I can...
View ArticleTetris Clone Code Review Request
Hello! I have made a clone of Tetris using SDL libraries for C++. I would love to get some input as to what I have done right and wrong. Also please tell me if im using Github correctly, it confuses me...
View ArticleOnly few days left to submit your game!
If you are a developer, studio or publisher based in Southeast Asia, participate to our competition by entering your game before 31 July, 2017. Submission is 100% free and will not take you more than 2...
View ArticleCorona Labs now offers publishing services
For the past three months, Corona Labs has worked to make Corona a more friendly platform for creating first-class games and applications. This includes: Making Corona completely free. All of the main...
View Article[Android][Free]Zombie Defender - A wave based defender game
Hey,i´m Nicklas from Polywog games and Zombie Defender is our first game that we released.The game is about defending yourself against massive zombie waves. Your weapon is a small crossbow, which is...
View ArticleCorona Labs Now Offers Publishing Services
Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success. From the announcement: Learn more about it from Corona Labs.
View ArticleCorona Labs Now Offers Publishing Services
Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success. From the announcement: Learn more about it from Corona Labs. View full story
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