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Question about game studio's Writer's Test

Today l heard back from a pretty established game studio about a Game Writer position l applied for. They responded 2 weeks later with a writer's test in 3 parts and said l have a week to complete it....

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black jack

well thanks to kseh I am working on a text based c++ black jack game. I am not posting a blog because I want input from those in the beginners forum, like josh petrie and kseh. I am learning a lot...

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Ideas [edit]

I think I have to talk about everything on my mind and go into detail into the ideas everywhere because maybe the mental disconnect I feel is because I'm mulling this over by myself and there's a...

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not ideas [edit]

Actually I don't care about discussing this. So I guess I'm going to mix the fun of a break I was going to take with actually trying to make money. I don't actually need to make money. I just need to...

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about math in implementing frustum culling

this code is from introduction to DX11 by Frank D Luna. I kind of understand the theory of this. first get frustum coordinates in view space. get model's world matrix and view matrix. get inverse...

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Shadow artifacts with peter-panning

I am trying to implement simple shadow mapping (following the shadow mapping tutorial of opengl: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/), but I'm getting some...

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critique wanted for one liners in a game.... (funny / not funny / good / bad...

Hi there, so we are working on a new game that will feature a sci-fi pirate setting with plenty of humour in the game. After some thoughts on some one-liners that will feature in the game after certain...

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Extracting art assets from facebook games (and other *.swf)

Hello, I have this habit of storing art i like, for later references. Even facebook games can offer some good art, issue is - its hard to store it. Print Screens and tons of saving does the job, but...

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Make it Difficult, Not Punishing

This article was first published on https://medium.com/@ricardo.valerio/make-it-difficult-not-punishing-7198334573b8 Difficulty plays a big role in keeping players motivated, engaged and,...

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Could anyone please help me fix my DX11 Renderer?

What I see is a corner flower blue background in a window, I can't see a triangle at all. Thanks D3D11_Test.zip Jack

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C vs C++, Objected Oriented Programming vs Data Oriented Programming

As someone new and planning on getting into Graphics Programming and possibly Game Development, the following topics/paths always leave me wondering as to which route I should take. Now, I know some of...

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Critique Vector Top Down

I wanted to make some basic graphic for my angled top down game. It is a scifi game. It is really just a prototype graphic, but every feedback would help me. Sprites are in vector so I can resize them...

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Mobile Game Reviews: Let's Talk Guns of Boom

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! What...

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Quake3 ambient lighting

I have just noticed that, in quake 3 and half - life, dynamic models are effected from light map. For example in dark areas, gun that player holds seems darker. How did they achieve this effect ? I can...

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Tetris Clone Code Review Request

Hello! I have made a clone of Tetris using SDL libraries for C++. I would love to get some input as to what I have done right and wrong. Also please tell me if im using Github correctly, it confuses me...

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Only few days left to submit your game!

If you are a developer, studio or publisher based in Southeast Asia, participate to our competition by entering your game before 31 July, 2017. Submission is 100% free and will not take you more than 2...

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Corona Labs now offers publishing services

For the past three months, Corona Labs has worked to make Corona a more friendly platform for creating first-class games and applications. This includes: Making Corona completely free. All of the main...

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[Android][Free]Zombie Defender - A wave based defender game

Hey,i´m Nicklas from Polywog games and Zombie Defender is our first game that we released.The game is about defending yourself against massive zombie waves. Your weapon is a small crossbow, which is...

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Corona Labs Now Offers Publishing Services

Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success. From the announcement: Learn more about it from Corona Labs.

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Corona Labs Now Offers Publishing Services

Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success. From the announcement: Learn more about it from Corona Labs. View full story

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