DEVHR 7: Foro Internacional del Videojuego / International Game Forum
DEVHR 7: Foro Internacional del Videojuego / International Game Forum Centro de Cultura Digital, Mexico City, Mexico
View ArticlePAX Australia 2017
PAX Australia 2017 Melbourne Convention Centre, Melbourne, Victoria, Australia
View ArticleOOP in game programming
Hey everybody, So I have a situation where the player object is attacking the enemy object. My question is, in terms of best practices, should the player hit the enemy, and the enemy detect if it was...
View ArticleSDL2 for Visual Studio 2015
Hi, I just want to ask if everyone has the same issue with SDL, so i was trying to follow tutorials for setting up SDL fro Visual Studio 2015 and it says in the tutorial i was following that 2015 is...
View ArticleMigration to Linux
For an introduction to my reasons for migrating from Windows to Linux, see my previous blog post. Here I will try to stick to my experience as a Linux beginner, and hopefully inspire other developers...
View ArticleGame balance versioning
Hi guys I want to know what what is good practice to version balance update in a game. We have game version like 1.1.0 and our balance properties are on the server. We want to notify user that balance...
View Articlehow to search in the forum?
Hi guys, I'm new to forum and I don't see any search option? How I can search here? Thanks
View ArticleInternational Mobile Gaming Awards
If you are a developer, studio or publisher based in Southeast Asia, participate to our competition by entering your game before 31 July, 2017. Submission is 100% free and will not take you more than 2...
View ArticleOnly few days left to submit your game!
If you are a developer, studio or publisher based in Southeast Asia, participate to our competition by entering your game before 31 July, 2017. Submission is 100% free and will not take you more than 2...
View ArticleQuestions about compute coverage in shader
I googled around but are unable to find source code or details of implementation. What keywords should I search for this topic? Things I would like to know: A. How to ensure that partially covered...
View ArticleIndie Team Searching for Low Poly Modelers!
Hello! My name is John and I'm the owner of Thrillride Games. We are a very passionate group of developers and are currently in the works of a low poly story game called The Journey Beyond. At this...
View ArticleWriting skills
Hello everyone, I'm new to this forum but I would like to ask a question. What are the most important skills needed for someone looking for a job in writing for games. Also is it better, when creating...
View ArticleGame-Based Learning to Hit $3.2 Billion in 2017
Serious games - those designed for education or training - are on a five-year compound annual growth rate (CAGR) of 20.2% globally, suggesting revenues will more than double to $8.1 billion by 2022,...
View ArticleGame-Based Learning to Hit $3.2 Billion in 2017
Serious games - those designed for education or training - are on a five-year compound annual growth rate (CAGR) of 20.2% globally, suggesting revenues will more than double to $8.1 billion by 2022,...
View ArticleJohn Romero to Speak at Northern Game Summit
John Romero, one of the original developers of Doom, is heading to Kajaani in Finland to speak at the Northern Game Summit in October. The Northern Game Summit (NGS) is a game conference and an annual...
View ArticleJohn Romero to Speak at Northern Game Summit
John Romero, one of the original developers of Doom, is heading to Kajaani in Finland to speak at the Northern Game Summit in October. The Northern Game Summit (NGS) is a game conference and an annual...
View ArticleANN error rate stuck at 0.5
I'm trying to train a network to classify images, and the error rate gets stuck at 0.5. Am I doing something wrong? #include "ffbpneuralnet.h" int main(int argc,char **argv) { srand(time(0)); const...
View ArticleElastic Music
My name is Nick Torretta, I am a professional composer and founder of Elastic Music. For almost a decade I have been writing music for all forms of media. My work has been featured in internationally...
View ArticleOptimal triangulation algorithm for 2D concave hull
I was avoiding posting here because there's plenty of information on triangulation out there, but I'm beginning to find it more of a curse than a blessing due to how specified my case is and how many...
View ArticleBattle Ground 3D
Check out our new arcade battle tank shooter, BattleGround3D. There are 36 levels, each with different tasks and enemies. Evade air strikes and other hazards! Between battles, you can improve and...
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