Pathfinding in city builders. Store the paths?
Hi In a game like stronghold with many workers going back and forth from a workplace to a dropoff-point for example, would I store the path and then use it backwards to not have to redo pathfinding all...
View ArticleDX11 Alpha Blending calculating
Hi guys, this is a exam question regarding alpha blending, however there is no official solution, so i am wondering whether my solution is right or not... thanks in advance... my idea: BS1: since BS1...
View ArticleQuestions regarding singletons and when to use them
Hello, i'm currently developing spaceshooter game and I encountered few problems with game code design. I have Application class where all managers are. class Application { public: ~Application();...
View ArticleGame Engine Recommendations? - Mobile Game Application
Hey guys ! For a while now I have been learning coding and would like to put to practice what I've learnt into developing a mobile game app. Does anyone have any advice/recommendations for me where to...
View ArticleXMVECTOR to float
For vector operations which mathematically result in a single scalar f (such as XMVector3Length or XMPlaneDotCoord), which of the following extractions from an XMVECTOR is preferred: 1. The very...
View ArticleWhen I do a spatial partition, how often should I insert/delete entities?
For example I have 6000 entities on a 2D map and I want to get about 180 which are on my player's screen. When my player is moving new entities may appear on the map, at the same time some entities or...
View Article"Project SpaceVille" Devlog #5 - Coming back to code
Hey y’all! Here’s yet another update on “Project SpaceVille”! As you may already noticed, in these past few months, we’ve been absent from programming. This has mainly been because we were all busy...
View ArticleTemporal Antialising
Hello, I am working on a Deferred Shading Engine, which actually uses MSAA for Antialising. Apart from the big G-Buffer ressources its working fine. But the intention of my engine is not only...
View ArticleTriangular Life
Recently I looked through a bunch of triangular cellular automata in which each (1) uses two states, (2) uses the simple alive cell count type of rule, and (3) uses the neighborhood around a cell c...
View ArticleD3D12 project template, StepTimer, and tripple buffering
The D3D12 project template for creating a c++ directx 12 project aka File>New>Project>Visual C++> DirectX 12 App(Universal Windows) creates a project with a spinning cube. This cube is...
View ArticleFeatured game: Drag n Zip
Dragons, fireballs, pit-traps — Drag n Zip has all of this and more! Drag n Zip is a new Corona-built game from Cluck Eye Tea. The game is about a thief named Zip on a quest to conquer the five...
View ArticleUMA 2.5 Paladin Costume set
New release today - Paladin Armour set DUO for both Male & Female UMA 2.5 The 'PALADIN ARMOUR SET' designed for Unity 5 UMA 2.5 Character system.. This pack contains the Armour set for both Male...
View ArticleWell-defined shifts
This is basically a repost of http://www.gamedev.ru/flame/forum/?id=228402 . As many programmers know, there is quite a lot of undefined behavior in C++ shifts. So let's make our own ones! Since the...
View ArticleHello from Drunken Monday, developers of the Slash Arena: Online.
Hi, we are small game develop studio called Drunken Monday. We are only two people and during the last year we developed a cross-platform multiplayer game: Slash Arena. And we're almost done. We are...
View Article[Rev-Share] EverEmber Reborn Open-world Hardcore Sandbox Multiplayer Action...
Summary: EverEmber Reborn is a multiplayer online hardcore open-world action RPG. Description:The game takes place in the world of EverEmber, a fantasy world where you have no direction, only your...
View ArticleWhat are possible causes of a hung Direct3D 11 device?
I am working on a game (shameless plug: Cosmoteer) that is written in a custom game engine on top of Direct3D 11. (It's written in C# using SharpDX, though I think that's immaterial to the problem at...
View ArticlePosting a screenshot? Add it to the Gallery for a chance to be the Image of...
Have you noticed the Image of the Day box on pages across GameDev.net? We're featuring one screenshot per day out of the GameDev.net Gallery as the Image of the Day. Submit an interesting screenshot to...
View ArticleFree Text To Speech Voices
Hi, I'm looking for some free text to speech voices. I want to record some audio files from text. By "free": I mean that the audio files I generate need to be free. Most free TTS software and APIs do...
View ArticleRecruiting 2 designers and 2 coders
Hi there! We are working on an fantasy based RPG with some really challenging gameplay. We've got two writers (and we are sure we need no more), a couple of designers, one coder, one musician and one...
View ArticleHow to stay motivated?
I'm curious on how you all stay motivated to work on your games and such. This used to be an easy thing for me. Now, not so much... I'm not trying to give you all a sob story (I've had worse; been...
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