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Template specialization selection/ambiguity

Hi, quick question.. Why is the type of "fooBar" ambiguous? template< typename T > struct Bar { }; template< typename T1, typename T2 > struct Foo; template< typename T > struct...

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Campaigns, Length of Levels in an 'Infinite' Runner Game

Hi, I'm currently working on an infinite runner game, which like every infinite runner game will have an infinite runner mode . However, I also wanted to add a story in there, and hopefully, make it...

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Playing with authentication in Go

It’s almost 2am and I’m sleepy, but I wanted to write this down while it’s relatively fresh in my mind. I’ve been playing around with user authentication in Go. While actual user interaction is not the...

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WebGL Insights Book Now Free

The book WebGL Insights is now available for free as a PDF download. Published in 2015, CRC Press has made the book available for free, and it can be downloaded from the WebGL Insights Github page....

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WebGL Insights Book Now Free

The book WebGL Insights is now available for free as a PDF download. Published in 2015, CRC Press has made the book available for free, and it can be downloaded from the WebGL Insights Github page....

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Do you like numbers?

Do you like numbers? Actually I do. When I was child, I enjoyed to make multiples of 10 using license plate. It was not a big deal, but quite interesting to me. Decades later I planned to make a game...

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Polyominoes

Hello everyone, I decided to share a game I just completed to get some feedback. The game is Polyominoes, and you can find the files attached. The objective is to pack the pieces (polyominoes) inside a...

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A* pathfind - shortcuts in gridbased-paths?

Hi I have a A* gridbased pathfind for a city builder I'm planning (think banished or stronghold). Units can walk in 8 directions from each tile. But I want more free movement. Look at the example pic...

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Budding Game Designer

I really love video games. I have been playing for most of my short life, and the idea of creating a video game always stuck with me, among other interests. I'm not too good at programming, and my art...

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My game idea

HELLO I am Glitch_Found. I chose this username because I'm good at spotting glitches. BUT! I'm not here to talk about glitches. I have a thought in my mind of something "Like" a game. Is anybody a fan...

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Writers and Artists Wanted!

If you can properly write action or romance (either is fine), or have any artistic skills, hit me up at Aach06@gmail.com, or PM me. Pretty basic. If you want more information, you'll have to contact...

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Empire Rising. Real time combat and other improvements

Hi I've done a lot of work on Empire Rising these last couple of months, Ive made various improvements to it but the biggest work was getting the real time combat working. With this all the planned...

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Aiming turret (math question)

I really can't figure out the angles needed to aim a certain turret rig I have. The skeleton looks like first image. The red arrow is pointing to the joint that is used to aim (via skeletal controller)...

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Member function as callback

Hi, I started reading Introduction to 3D Game Programming with Direct3D 11.0 and have a little question about callback function. In author's example code d3dApp.cpp, he managed to assign a member...

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Space 4X - military bases

Let's say it's a 4X in space where the player controls quite a lot of star systems (like 30-100) even at the erarly stages of the game. I'm thinking of some sort of "military regions" mechanic. Like,...

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What is the best software package to complement UE4?

I've definitely decided to work in Unreal Engine 4; it's already installed and I'm learning it more with each day, but for 3D modeling, texturing, rigging, animating, simulating? Cinema 4D? HoudiniFX?...

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What is ID3D12CommandQueue::GetTimestampFrequency used for?

What do I need it for, but practically? I read the very few words in MSDN saying what it does, but I need a practical pseudo-example of how would you use it and what you obtain from using it.

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From the Forum – Issue #161

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Look up in the sky… It’s Coronium SkyTable! We welcome awesome...

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3D Low Poly Environment

I am working on a 3D low poly game and looking for someone to help with the environment. My budget is $250-$300. If you are interested, please contact me at thrillridesupport@aol.com. Thanks!

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Yaw and Pitch against the skyplane

I need to obtain the correct yaw and pitch against the skyplane which is located at the camera position plus the far distance times the look direction, I can handle the yaw, I got the skyplane yaw'ed...

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