Hi, I'd like to confirm some things about steamworks networking. For my game, I'm intending to set up only a SteamGameServer only for the host, and all other clients to use SteamMatchmakingServers to find and connect to the host. Tell me if I'm wrong on any of this.
1) Steamworks does not allow you to retrieve ip addresess from a steam UserId. (So you can't use their lobby + your other networking code that uses ip addresses)
2) 'Heartbeat' or 'keep alive' packets to the host are not implemented. (There is a Heartbeat packet to the steam master servers for your game, but I'm talking about host to multiple guests 'keep alive' packets)
3) There is no way to retrieve the latest ping to those connected to the host; it's something you have to implement yourself.
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