Hey guys I'm a newbie here and interested in game development. A little background, I went to college for a while and learnt C++ and Java, however due to personal reasons at that time I was not able to get most out of my classes. You can say that I'm a little proficient in C++ like I know how to use loops, functions and abit of pointers. I'd like to do game development in my free time and build my portfolio at the same time. So how do I go about this?
I understand that there are many things in game dev such as cameras, math, AI and the engine. I do not know where to start. should I go back and brush up on my C++ or can I dive into something that is less intensive and learn and build from there? I'm currently reading the book by Jason Gregory of Naughty Dog, Game engine architecture. I'm pretty sure most of the technical stuff would fly over my head but the concepts are very interesting. One of my goals would be to build an engine in the far future.
Can you guys fill me in on what to do and how to approach this?
Khairul
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