Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Depth biasing

$
0
0
If you use depth biasing (DepthBias/SlopeScaledDepthBias/DepthBiasClamp) in your RS state for shadow mapping. Does it still make sense to use RS states without depth biasing in any render pass? It doesn't really seem to hurt?

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>