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N point perspective problem

Hi, I have a N point perspective problem, that I could use some pointers to solve. I have a calibrated camera, where I observe 4-6 known world points. Each observation is uniquely tied to a world point...

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Constexpr doubt :/

I may have got this wrong, but I thought that stuff marked with the keyword constexpr had to be known at compile time. Then why in my example below, where I pass to the constexpr function a value that...

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Blender Fork Bforartists Version 0.9.4 released

Bforartists is a fork of the popluar open source 3d software Blender. With the goal to deliver a better graphical UI and a better usability. When you are not happy with Blender and its UI, chances are...

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Rate the 2D menu of my game

I would like to show you how I draw menu for my future game in Illustrator. Small speedart. I hope it turned out well.

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App Testing: A Step In The Right Direction

The demand for mobile applications is at an all-time high, and every Android app development company is striving to get its brand to the front row of the industry. On the Android App Store alone, there...

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Future Tank Championship Arcade

So I've just got an Idea for the Future Tank Championship game involving Single-Seater Spider and Hover Tanks. I was thinking, about perhaps making an Arcade Version with Twin Joysticks with FPS...

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Depth biasing

If you use depth biasing (DepthBias/SlopeScaledDepthBias/DepthBiasClamp) in your RS state for shadow mapping. Does it still make sense to use RS states without depth biasing in any render pass? It...

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FTC Cabinets and Stuff

I have an Idea for Future Tank Championship's Cabinet. As well as a feature that Daytona and that have. Live Match Commentary, so on another screen, you will be able to see the Match as the tanks...

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Mobile Game Reviews: Let's Talk Only One

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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Time for a new way of developing games?

A while back (years, because I'm ooooold), I came across some articles about a "game development language". It was apparently a hotly debated topic at the time. The idea was that there should be a...

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Ballimals - Physics-based Fighting Game

Ballimals is a work in progress physics-based fighting game where your only source of movement is some form of a "Grappling Gun" or jump, be it a chicken's tongue or an elephant's trunk. It features a...

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[Volunteer/Revshare] Artists and Programmers Needed [UE4]

Finally, after years of prep, we've moved on from Half-Life mods, and came back full circle after the success of our first two titles. Now, while our last title is preparing for its debut on steam,...

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How powerful/extensible is the godot engine for programmers?

After looking around at game engines the other day I came across the godot engine. From what I could gather, it seemed to be the most programmer friendly engine in that it allows you to script natively...

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Coding my first game.

So uh, I need help making a game (I have no coding experience). Actually my one of my biggest problems is the engine. Now I am on a tight budget, specifically $0.00. So I need An Engine That is free is...

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Where to begin? - Creating a PvP Multiplayer Strategy Game

I need to get this idea out of my head and become a better coder in general. So I'll get right into it. What is the best game designer that can accommodate different phases of gameplay and a client...

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Capturing lambda & templates/typedefs

I'm just starting to use lambdas, due to a specific problem I'm trying to solve. So basically I need a lambda with a capture to simulate a function, that is required to store some internal state. To...

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OpenGL 2D GUI system question

hi all, i am trying to build an OpenGL 2D GUI system, (yeah yeah, i know i should not be re inventing the wheel, but this is for educational and some other purpose only), i have built GUI system before...

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Wheel of points gameplay

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Windows Raw Input virtual Key consts?

I'm looking into using raw input on windows for keyboard/mouse detection and I see there are const values for keys such as VK_SHIFT, VK_NUMPAD5, VK_F7 available for me to use but I have no constants...

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TextureCube sampling

Should the direction used for sampling a TextureCube in HLSL be normalized?

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