Understanding probabilities of getting certain items?
I am currently designing and coding up a general card game. I have developed enough server and database code to have a complete register/login system working and also have everything set up the...
View ArticleSuper Cool Evil Voice Over
We have just implemented Evil Voiceover for players actions in Bouncy Bob, and it is super cool - just take a look, (and don't forget to turn sound on):...
View ArticleRecreating graphics from example work.
I have some graphics from a graphic designer of full screen gameplay mock-ups. Unfortunately he is no longer available to work on the project but I still like his concept. Would there be any problem...
View ArticleVR/AR world building toolset
Hi, I am an new aspiring indie developer and just wanted to share my project with other developers for feedback and discussion. I am about a year into my business and am pretty happy with where it is...
View ArticleStuart Whyte, Director of VR Product Dev at Sony, to Deliver Keynote at...
Stuart Whyte, director of VR product development for Sony London Studios will deliver this year’s keynote for Develop:VR. Whyte, who has close to 30 years’ experience in the video games industry,...
View ArticleStuart Whyte, Director of VR Product Dev at Sony, to Deliver Keynote at...
Stuart Whyte, director of VR product development for Sony London Studios will deliver this year’s keynote for Develop:VR. Whyte, who has close to 30 years’ experience in the video games industry,...
View ArticleMobile Game Reviews: Let's Talk Dyna Knight
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleIntroduction and First Game Idea
OK, my name is Shinji, or Robert. I am a student at Northampton College, I am Autistic, and yes, I may not be involved in the Game Design class as of yet. But I want to design video games, the problem...
View ArticleFmod scripting
Hi, Could someone help me with script? I am trying to change parametr on UI panel in Unity. It's not that easy and i think it needs code:...
View ArticleWhat is the Best way to couple data among FSM design pattern objects -
Hi, I have a question related to FSM design which uses commands as well. Please guide. What is the Best way to couple data among FSM design pattern objects (Session, State, ReportGeneration objects.)-...
View ArticleCorona Marketplace – Recent featured products
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few...
View ArticleRelic Hunters Legend Gameplay Reveal Trailer & Webcomic!
Hello! We’re indie game development studio Rogue Snail (creators of Chroma Squad, Dungeonland, and Relic Hunters Zero), and we are working on our newest project: Relic Hunters Legend! And this is a...
View ArticleCloud platform
I think that it makes sense for the cloud platform to operate on a rent hours payment system, so developers get paid a share of the play hours players spend there, and players get access to any game...
View ArticleStatus Effects (Buffs Debuffs) in an ECS Architecture
I'd like to implement status effects in an ECS architecture but I'm unsure of exactly how to do that. I seem to recall seeing an example where each status effect had an enum representing its effect,...
View ArticleHelp - DirectX11 - Color Interpolation Along Quad Diagonal
Imagine that we have a vertex structure that looks like this: struct Vertex { XMFLOAT3 position; XMFLOAT4 color; }; The vertex shader looks like this: cbuffer MatrixBuffer { matrix world; matrix view;...
View ArticleOrganizing and simplifying a complicated terrain mesh data structure
I have a few key features that I want for my game's terrain mesh, but putting it all together into an terrain editor is becoming a headache. I need some advice from someone more experienced than...
View ArticleXor contents of an object with virtual function
struct Base { virtual void func() = 0; }; struct A : Base { void func() { std::cout << "a: " << a << "\n"; } int a; }; int main() { A a; a.a = 1; A a2 = a; A a3; char * ap =...
View ArticleDead Bunker
In the world there was a terrible epidemic from which most of humanity died. People in search of salvation began to hide in the underground bunkers that were left over from the Cold War. You are the...
View ArticleSheep Story
Assist the main characters in finding their way home. Cute and lovely sheep George, Dolly and Tony escaped their home and are now traveling around the world and must reach their home safe and sound....
View ArticleUnity: Prerequisites for functional 2D collision detection?
Hey everyone, happy Friday! Sorry this is probably in the wrong place - I didn't see any clear-cut way to make this for Unity (only option was Unreal, which I like but has nothing to do with my...
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