Caching thread harms render loop performance
Hi, In my image-based renderer, I want to implement a cache that prefetches images from a neighbourhood for rapid retrieval. I have a main render loop which has to run at 90FPS (VR), and another...
View ArticleBuilding Block Heroes - Dealing with Controller Support for Multiplayer
Building Block Heroes - Dealing with Controller Support for Multiplayer I'm currently in the polishing stage of Building Block Heroes, and just a few weeks out from release. Since I've spent the last...
View ArticleNow’s the time to submit your talks for the GDC 2018 AI Summit!
The GDC 2018 AI Summit is currently welcoming submissions on AI-related topics such as: Postmortems of the AI in recently released (or soon to be released) games – especially with a focus of...
View ArticleNow’s the time to submit your talks for the GDC 2018 AI Summit!
The GDC 2018 AI Summit is currently welcoming submissions on AI-related topics such as: Postmortems of the AI in recently released (or soon to be released) games – especially with a focus of...
View ArticleNow’s the time to submit your talks for the GDC 2018 AI Summit!
The GDC 2018 AI Summit is currently welcoming submissions on AI-related topics such as: Postmortems of the AI in recently released (or soon to be released) games – especially with a focus of...
View ArticleGPU friendly compression of 2D signal
Hey I want to try shade particles by compute a "small" number of samples, e.g. 10, in VS. I only need to compute the intensity of the light, so essentially it's a single piece of data in 2 dimensions....
View ArticlePrevent Camera Flip on [-90,90] rotation
So i'm using the html5 deviceorientation API to get device euler rotation values alpha, beta, gamma, and I want to use the gamma value to rotate a webgl scene on my phone. The scene rotates fine when I...
View Article[Wanted]3D Sci-fi RPG seeking Multiple Talents.
INT PROJECT We are an indie game studio consisted of professional and friendly people. We are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity...
View ArticleLumi's Journey [beta] An addictive 1 tap mobile game
Hello! I’d like to announce the open beta release of Lumi’s Journey! This is HartBloom Studios’ first game. Endless gameplay, 2D styling, and attempting to beat your friends’ high score is something I...
View ArticleWhat is the constraint between TCS out and TES in?
I have a few beginner questions about tesselation that I really have no clue. The opengl wiki doesn't seem to talk anything about the details. What is the relationship between TCS layout out and TES...
View ArticleAdding Prerotations to game objects
When I was modelling the truck, the cab must face towards me, that is positive +z, which makes the object having a negative z vertex positions because the truck has to be animated moving forwards. When...
View Articledevlog #5: 08.09.17 - 15.09.17: Final features and a tutorial!
PicsWars.io devlog #5: 08.09.17 - 15.09.17: Final features and a tutorial! Hello again! This week was big. The game finally has everything that’s needed for the game to be complete. Well, at least,...
View ArticleProgram crashes on SOME computers
Hello, I'm close to releasing my first game to Steam however, my game keeps failing the review process because it keeps crashing. The problem is that the game doesn't crash on my computer, on my...
View Article100 Days of VR: Day 8 Creating a Character in a First Person Shooter
Here we are on day 8! Yesterday we created a very simple map for a simple FPS feature. Today, I went to look to see how we can move a character around in the scenery that was created. Here’s what I...
View ArticleLinking error with xinput
Hi Im trying to get xinput to work for controller support. Im copying Xinput9_1_0.lib to a folder which Im including in a c++ library path in visual studio 2013. I still get: Error 3 error LNK2019:...
View ArticleShadow Map artifacts
The first run always fails. Though, I am happy with the fact that I see something that looks like a shadow. I visualized the shadow factors (and some fog as well) obtained after PCF filtering at one...
View ArticleMethodize Release One Week To Go
Only one more week until Methodize is released on iOS Get ready for some fast reaction gaming!Entity3 is launching its latest arcade game, Methodize. A simple one touch game which challenges your...
View ArticleThe problems of space sim design
So this is apropos of nothing — I'm not working on a space sim and looking for ideas or anything like that, but this is an issue that's been rolling around in my head a lot lately, and I thought it...
View ArticleAmazing Unreal Engine 4 Showcases
I believe that this is scanned, what do you think? Is it possible to create this in UE4? Anyway looks awesome.
View ArticleCollision Detection - why GJK?
Hi there, in my Master's Thesis, I dealt with the two most common collision detection algorithms, SAT and GJK. SAT works like a charm. It is quick, requires only a very limited amount of code and is...
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