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ECS : same transformation component for both physic and graphic

I encapsulated Physics and Graphics with ECS successfully. Here is a simplified version :- Physics Rigid Body = Physic_MassAndInertia + Physic_Transform + Physic_Shape Graphic Polygon Body =...

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We are looking for members to join the Z1P UP Team !

Hello this is team Z1P UP we are looking for new members to join our team as we make different types of games , learn skills ranging from audio editing and production right up to cinematics and...

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Feudal Alloy - a metroidvania-style action RPG with fishbowl-powered medieval...

Hello.We're a two-member team and I'd like to introduce you our game - Feudal Alloy. It's a metroidvania-style action RPG with fishbowl-powered medieval robots. We've been working on the project for a...

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Forming a casual game development team [3d modellers, 2d artists & designers]

I'm looking to form a new game development team, mostly for training purposes. About me: I'm a student - Unity C# developer, who worked part-time in this industry for a couple of years already. I've...

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Position based dynamics second order integration with inequality constraints

Hello, In reference to position based dynamics survey section 4.2.5: http://matthias-mueller-fischer.ch/talks/2017-EG-CourseNotes.pdf The second order integration method they derive works very well for...

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More stuff

So I am still transforming this Future Tank Championship Game into an Arcade FPS. With Arenas and all that. And I am considering, 8 Player Matches only, it could make the game much simpler and a life...

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Missions vs Quests

I am currently in the process of writing a mission system for my game, and started questioning if I should adjust it, and make it into a quest system. Missions: like GTA and assassin's creed. While...

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Need House Models Made

Hi everyone. I need to have 6 models made, specifically houses. I have a very small budget and can pay $20 total for all of the houses. If someone is willing to help me out please email me at...

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Important Information For Your First STEAM Release

Ok I thought if I planned 4 weeks to get all the stores I want to release on ready to go, it should be plenty of time as I knew STEAM would be a week or 2 before it was ready to release. STEAM's...

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[REV SHARE] Looking Out For 3D Artist

Hello, Looking for lots of 3D artist to make a SCI-FI TPS Game. You will be remunerated once we submit a Demo and recieve Grants and Funds Further Info will be discussed on Personal Message :...

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all my articles are broken and can't be fixed :(

Hi, I spent a long time creating articles and it seems that since the site upgrade theyre quite fundamentally broken. For example take a look at this one: The images are broken links, and the lists are...

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2D Artists needed

Need an artist to make tiles, scenes and sprites for an RTS game that is far in development. Would also like to rebrand an app we released last year.

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Any gun enthusiasts here?

Hi, as you know I'm developing a game, but there is some area in which I am completely clueless. In my European, socialist, shitty country(filled with submissive socialist zombies) weapons are...

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KREEP, input is king!

Hi there! I'm not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the update I've...

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Would you enjoy this game?

Im sorta closing this thread, I'll get back with updates. We're gonna add some changes but you can read a bit about the game here http://prototypedsf.ukit.me/

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KREEP, missed tap.

Hello everyone! In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this...

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U3D Looking for people that can handle graphics part

Hi guys,i m looking for someone that can work with me on a "top-down" multiplayer fps as 2d and 3d artist.I used photon server and i can take the part of programming.For now i made only the basic...

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Marching Cubes with Multiple Materials

Consider how one makes terrain using marching cubes. By having a grid of floats we can represent a continuous field that marching cubes will interpolate and turn into a nice smooth isosurface for the...

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Sydney Game Engine Developers Meetup - September

Dear Aussie game developers, Come join us for a night of engaging talks on how the gaming industry has evolved in the last 30 years and what you can learn about working with SVG formats for your...

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I Am Overburdened, striving for balance

Hello there! I'm still alive and working on the game so I jump right into what I worked on in the last month or so. Even though I was pretty silent a lot has "changed". The topic will be polishing,...

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