Hi. I'm Ziz. I want to Build Your Thing. I'm experienced with building systems and mechanics using Unity's C# scripting tools, ranging from fast 2D action games to complex number-crunchy backend things for RPGs. I'm a bit of a generalist; I can even do shader development in a pinch, and I have a solid base of other programming skillsets that might be of use to you - I've worked in Python, Ruby, C, C++, Javascript, and a bit of assembly hacking just 'cause.
Hey, look, here's a screenshot of a cool cel shader thingy, and here are some jiffs with lots of nifty 2D effects, complex hand-rolled player physics, and whatnot.
Also, I did all the pixel art there, so I guess that's another hat I can don if need be, huh.
I have a few things up on my Github in varying stages of completion, if you wanna see some code. Contact me if you've got a proposal; I'm game for whatever.
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