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Adding some finishing touches to game: Zombies now does not ignore player Less annoying audio that fades away quicker when player is not close Audio is far from done, ambient, footsteps etc... New Zombie animations Running Standing up after being turned to zombie Trees now hides when it obstructs view to player Limited ammo and "realistic" clip-size and reload Ammo crates Minimap! Cyan for human Red for zombie Gray for dead (really dead) Yellow for ammo crates Money-balancing Killing zombie gives 10€ Killing human takes away 5€ Turret costs 500€ If Zombie kills human, it does not decrease money. Only if player shoots human, it decreases. UI-redesign Random details on maps (rocks, bushes and so on)

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