Adding some finishing touches to game:
Zombies now does not ignore player
Less annoying audio that fades away quicker when player is not close
Audio is far from done, ambient, footsteps etc...
New Zombie animations
Running
Standing up after being turned to zombie
Trees now hides when it obstructs view to player
Limited ammo and "realistic" clip-size and reload
Ammo crates
Minimap!
Cyan for human
Red for zombie
Gray for dead (really dead)
Yellow for ammo crates
Money-balancing
Killing zombie gives 10€
Killing human takes away 5€
Turret costs 500€
If Zombie kills human, it does not decrease money. Only if player shoots human, it decreases.
UI-redesign
Random details on maps (rocks, bushes and so on)
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