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Accuracy mechanic in an MMO game

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I am a beginner in the Game Dev business, however I plan to build a futuristic MMO with some interesting mechanics. However, I have some doubts about shooting mechanics that I chose for this game and would like to know your opinion on this. The mechanic goes as follows: - Each gun would have it's damage-per-shot value - Each gun would have it's shots-per-second value - Each gun would have it's accuracy rating Now the question is: how to calculate the output damage? I have three available options: 1) Calculate the chance of each shot hitting the target (per-shot accuracy) 2) Multiply the damage output of a weapon by it's accuracy rating (weapon with 50% accuracy deals 50% of it's base damage) 3) Don't use accuracy at all and just adjust the weapon damage output Which of these three mechanics would you like to see in a game? Mind, this will be an MMO game, so it will have lock-on targets, AoE effects and all that jazz.

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