Mobile Game Reviews: Let's Talk Goons.io
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! I...
View ArticleDX9 - Using animation from base Mesh (armor by parts)
Hey, Im using directx allocate hierarchy from dx9 to use a skinned mesh system. one mesh will be only the skeleton with all animations others meshes will be armor, head etc, already skinned with...
View ArticleReturning XMMATRIX & XMVECTOR from a function
As far as I know, the size of XMMATRIX must be 64 bytes, which is way too big to be returned by a function. However, DirectXMath functions do return this struct. I suppose this has something to do with...
View ArticleBest way to add an interactive scripting language to a game
I am thinking of making a game like screeps, where you use actual programming to control the game, but I'm not sure about the best way to do this. I'm probably going to use lua or javascript for the...
View ArticleAccuracy mechanic in an MMO game
I am a beginner in the Game Dev business, however I plan to build a futuristic MMO with some interesting mechanics. However, I have some doubts about shooting mechanics that I chose for this game and...
View ArticleOrder of The Jarl
Hi guys! A few months ago me and a few of my buddies started to make this mobile game. It is one of those endless run type of game. However in this game you just don't swipe left, right , up and down...
View ArticleIssue: Scope
Description; I am a designer currently working on the video game Colony 7. The purpose of the blog is to address the issues of the game's development and to address any solutions or alternative methods...
View ArticleHow to recieve messages from server with TCPClient via Async
Hi I have set up my TcpClient to connect to my server and that works fine. But i am a bit confused how i read messages from the network stream with it continuously running via async, without ever...
View ArticleVideo Game Writing Preferences?
Hey guys! I was doing some narrative script for a future game of mine when I got curious... I like the old-fashioned feel of writing on paper, with a pencil. It is the only form of video game writing...
View ArticleTutor to assist with animation in maya
Hello all, I am not sure if this is the right place to put this. But I am a novice 3D animator, and need help. Is there anyone willing to spend an hour or 2 with me on a discord chat to show me how to...
View ArticleFoolieryPaint
This is the first release of Fooliery Paint, from Fooliery Games. This app was made with pygame ( pygame.org ) and python 3. Fooliery Paint has many unique features and all the basic ones. Choose from...
View ArticleFooliery_Framework_v_4_2
This is the latest release of the Fooliery Framework make with pygame ( pygame.org ).Made for python 3.6 and higher. If you found the last release helpful, then this will blow your mind. Here is...
View ArticleArtificial Intelligence Using Blockchains: An Explosive of New Opportunities
With newer innovations coming to the fore every day, it is difficult to predict how many jobs will be taken by robots in the coming years and how many will be left out for humans. The disruptive...
View ArticleA Clicker Game within DirectX 1/4
In the next term(includes 4 posts), I'll deal with a clicker game on this blog planned in submissions bypass Steam Direct previously. Surely, There are useful famous DLLs to combine VB.net (or C#) and...
View ArticleCorrect behavior after window minimize
It seems like nobody really knows what is the correct behavior after window minimizes in Vulkan. I have looked at most of the examples (Sascha Willems, GPUOpen,...) and all of them crash after the...
View ArticleGamma correction - sanity check
So I am finally fixing up my renderer to work in linear space after not caring (enough) about it for many years, and I wanted to do a sanity check on my plan to make sure I am doing it correctly. Up to...
View Articlemore enemy types and score
I made some progress: more enemy types and scoring. Each enemy has a different score value depending on how much danger they represents. Each time you take a weapon orb you get a new weapon, good or...
View ArticleLet's create WebGL examples for practice
The best way to learn is to practice as much as possible. Share your examples here. What browsers WebGL is supported, you can see here: WebGL 1.0: https://caniuse.com/#feat=webgl WebGL 2.0:...
View Article2D game programming book
Hello everyone. I'd like to learn 2D game programming, so I'd need a book which explains everything needed to create a full game. (Engine, collision detection, tiles/sprite, and so on) Please, give me...
View ArticlePersuasive Games
Hello I am currently doing a study into Persuasive Games and how the design of them could be improved to make them more efficient. While looking for places to post my survey I found this forum and...
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