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Tower Of Glory

You are a knight wandering around the world, eventually finding your way into Edinburgh Castle. The fortress is teeming with various creatures. Inside the castle you will have to fight with a huge...

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Transformation lags/overtakes vector when trying to deform along path via HLSL

I'm trying to implement animation by deformation along a path in Miku Miku Dance. This problem is interesting to me, it opens up new options to animators, and it seems like a good way for me to learn...

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Looking for Unity Developer for Zombie Survival Game

▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔◉ Looking For: Lead Unity Developer◉ Company: SymmetryGames LLC◉ About This Position: SymmetryGames LLC is currently looking for a highly experienced...

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Which programming language and library/engine should I go for?

I have no prior experience in game development but I would like, as a hobby, to try to make my first game. I want to create a text-driven game using photograph-like pictures in the background where...

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Programmer-type generalist looking for game project

Hey there! I've been a hobby game developer for at least 10 years, presently seeking to transcend hobby status. But the friends are either busy with school or using tech that I don't care for, so here...

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error compiling on gcc/x64 with address sanitizer

Is this the right place to report errors in AngelScript? I have found a compile error that affects both v2.31.2 and the latest svn. I am using gcc (Ubuntu 5.4.0-6ubuntu1~16.04.4) 5.4.0 20160609 running...

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Constant buffers in HLSL

I have some small questions about the usage of constant buffers in HLSL. Currently, I distribute my data over constant buffers depending on the per-frame or per-draw character of that data. I wonder,...

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Prefiltered LightProbe discontinuous

I was reworking on my LightProbe filter, and I wrote some code to generate the Reference Cubemap, but then I noticed some discontinuous on the border of each face.(Top:CPU implementaion, Bottom: GPU...

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Shadow factor

Does one normally apply the shadow factor calculated from a shadow map to all direct light contributions or only the direct light contribution of the shadow map light? In order to support a variable...

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Screenshot Monday #3 - Characters

Hi everyone! Today's concept is our lovely main character and a concept of an alien. These were one of the first concepts we've had! You've probably seen the main character before but I bet you haven't...

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Best API for 2D animations

Hi, I'm making a program which displays simple 2D animations (think text and images scrolling over the screen) and I'm wondering what API would be best to use. Two important factors here are 1) being...

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How to handle set of keyboard shortcuts (Statemachine eval onEvent vs chained...

This question is within the context of systems implemented to handle (chained) shortcuts for a viewport that generally execute 2 functionalities: events responding to a shortcut press and functionality...

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NVIDIA Optimus enablement

NVIDIA Optimus enablement seems not to work anymore. I have set "Auto-select" as the preferred graphics processor in the NVIDIA Control Panel. My code contains the following: extern "C" {...

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[VR] Spartaga- The biggest/boldest bullet-hell/twinstick ever!

As of today, Aug 28th... Spartaga is now available on Steam! Spartaga is a VR Bullet-Hell action arcade game, where your controller is your ship. Geometry Wars and Xortex 26XX in the lab were the big...

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Kickstarter, New Village Construction, and a Dynamic Camera: It’s the VMD3...

Hello monster friends! It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) Today’s update is both late and briefer than usual, but I hope i have a good...

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Original music, looking for opinions. Could it fit in some way into video games?

Good afternoon! I have recently joined this community. I want to learn many new things on the videogame soundtracks area . Besides being aware of the projects of others (music, videogames,...

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[iOS / Android / Fire OS] Rainbow Diamonds - 2D platform game

Hi all, I have published a new game for iOS, Android and FireOS devices: Rainbow Diamonds. The whole game (development, graphics and sound) has been made by me, using libGDX as game engine. I hope you...

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Rock of Ages 2 is out NOW!

Hi everyone, The wait is finally over! We are so happy to release yet another game which we are super proud of having created. We thank all the people that have stuck with us over this rather long...

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My first android game endless

Hello , i just want to share my game with you and hope you take some time and provide me some comments. i hope hearing many things from you. Thank you. Here is the...

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Fix Tour Timestep

I am trying to get the time stepping working consistently in an asteroids project. The application runs fairly smoothly but when really looked at there are some pretty slight variances in motion. I...

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