IO approach in engine/framework
Hi, During the journey of creating my 2nd 3D engine, I'm basing quite some of the approaches on the Game Engine Architecture book (Jason Gregory). I've now arrived on the topic: IO. In short, the...
View Articleso where do I start? well I guess I've already started?
My first goal is to build in python a text-based (next version will have graphics) adventure game scenario where a player enters a tavern, and goes on a quest. Earns money, buys weapons and gets in a...
View ArticleA bit of help with a behaviortree tree.
I'm currently testing out behaviortree's with the LibGDX AI library. I have read a lot about behaviortree's past couple days but it's hard to get clear how I need to build the tree for my specific...
View ArticleObject Resource Acquisition
For a sprite based 2D RPG style game, how should assets such as textures, animations, music and sound effects be distributed to and accessed by game objects? Assuming you have a resource manager...
View ArticleHow do i access the sound buffer for win32 ?
Hi, i have a question about accessing the sound buffer for win32. How do i do that ? I like to fill it with bytes, so i can generate realtime digital audio. thanks in advance
View ArticleMobile Game Reviews: Let's Talk Quantum Siege
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleExploring Level Design: Ridge Racer 1993
OK, so here is another point in Games Design I want to make. Ridge Racer, 1993, and how it created a realistic, almost fully functional city in just 1993. So almost everyone remembers the game Ridge...
View ArticleA Maze In Love - story puzzle about boy and girl relationship
Genre: Story Puzzle Technologies: Unity Web Player, C# Mono, Objetive-C Platforms: iOS Language: English, Russian Websites: App Store www.welldonegame.com Facebook group Overview: Puzzle with love...
View ArticleBattletech Event Editor / Data Driven Gameplay
At work, I recently delivered an event editor for our game so the designers could crank out events at a faster pace. Originally, it was hand edited json. Then it was a simple text format that Kiva...
View ArticleUnifying Windows 10 Terminal Settings
Hello again! It’s been a while since my last post. I was playing around with color themes for PuTTY and the Windows Terminal, and I thought I’d share some of my recent findings on unifying the terminal...
View ArticleLost Track
Arcade game in black and white style. In it you will need to drive a motorcycle through a variety of challenging trails. Come accessible trails and open new ones. All in the game of their 21 game...
View ArticleControl flow based on type in C++
Hi guys, I'm not quite sure how to achieve this Here what I got so far, my GameMode class own an object of type Physics: class Physics { private://variables GameMode* Game; public://constructors...
View ArticleHill Climb Race 4x4
This is a race in classic style 3D with a view from above and behind. Drive a racecar, competing with others on a winding mountain road. Cross the finish line as quickly as possible without falling...
View ArticleUaz Off Road New Horizon
The legendary UAZ SUV is off in an unprecedented expedition on the picturesque, yet rugged regions of Russia. Powerful domestic cross-country vehicles have to go through many trials in the expanses of...
View Articlelooking programer and artist for aquascape game
Hi, We are developing new game that growing plant on aquarium, AQUA HARVEST on this game player growing a beautiful aquatic plant and player can sell the aquatic plant, not only growing but the player...
View ArticleMaterial Design in Games?
Hi everyone, first of all a little sorry, this is not about "visual arts" but more a GUI topic. I didn't know where else to put it, though. So, I just wondered if anyone of you has any experience or...
View Article100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity
Here we are at Day 12 of the 100 days of VR. Yesterday, we looked at the power of rig models and Unity’s mecanim system (which I should have learned but ignored in the Survival Shooter tutorial…)...
View ArticleLooking for Unity 3D developer
Hi! We are looking for a unity 3D developer to join our small "beginners" team. We are 3 artists (illustration, concept and 3D modeling), 2 designers and 1 programmer (me). We are developing an online...
View ArticleI want to create "card slots" as user interface (Unity)
Hello! I am building the main scene in Unity for a 3D cards game. My goal is creating "card slots" to place the different cards from a deck and use it as "buttons". The image below represents somehow...
View ArticleAdapting planar quadtree for spheres
Adapting planar quadtree for sphere Hi everyone, I'm quite used to working with quadtrees for flat, 'infinite' terrain where I just have a coherent noise function that returns a height for a given x, z...
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