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Deciding on a Tech Stack

As I mentioned in my last post, I am building a web-based game. What does that mean? First and foremost, it means that it is meant to run in your web browser just like any other website. But more...

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[Rev-Share] Looking for Programmer for 2d game.

Hi everyone, We are looking for a programmer that has experience with Unity and C# to join our indie team. We are working on a 2d underwater shooting adventure. We need someone that is willing to work...

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Your thoughts on a Game Dev Podcast

Hi everyone, my name is Tony Chan and I'm creating a new podcast called Game Dev Loadout where I interview experience game developers seven days a week, sharing their journey and empowering listeners...

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Lua scripting woes

I need some advice. After I changed my scripting language from in-memory C to Lua I've had numerous problems I've never encountered in other languages. Prototypes? Type signatures? Calling functions...

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Copyright question regarding programs

Hey,so i'm working on a game which i intend to one day publish and sell online.I was wondering if i would have to pay some sort of fee or something to the creators of the programs that i use for the...

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Most obsessive you've been about a game?, flip side of grumpyOldDude's question.

I'm sure this question has been asked before, but in grumpyOldDude's post about growing out of games I kinda felt like talking about the time I've been the most obsessive about a game and am curious to...

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High Socres

Farkle Friends now supports local and online high scores. It will keep track of your personal top ten scores locally on your device and also gives you the option to share your score on an online leader...

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Current Wasteful DirectX Calls - DX11

Before you read, apologies for the wall of text! I'm looking to leverage efficiencies in DirectX 11 calls, to improve performance and throughput of my game. I have a number of bad decisions I am going...

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continuous 2D edge-edge collisions.

I'm having trouble programming a collision system, I had one working reasonably well when only velocity was being handled, or only rotation is being handled, by using light casting algorithms at the...

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Gamelab Barcelona 2017

Gamelab Barcelona 2017 Hotel Hesperia Tower, Barcelona, Spain

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DevGAMM Summit 2017

DevGAMM Summit 2017 The Triple Door, Seattle, Washington, United States

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PixelPop Festival 2017

PixelPop Festival 2017 Saint Louis University Busch Student Center, St. Louis, Missouri, United States

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Growth in the UK creative industries and priorities for the industrial strategy

Growth in the UK creative industries and priorities for the industrial strategy TBA, London, United Kingdom

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Busan Indie Connect Festival (BIC) 2017

Busan Indie Connect Festival (BIC) 2017 Busan Cinema Center, Busan, South Korea

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Music/SFX for your games

Hi everyone, I'm JK. I has been working with game developers for several years. I have written music in many styles for a wide range of games: Arcade, Action, Adventure, Casual, Puzzle, 8bit/chiptune....

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3D fighting game In Unity5

Hi, this is a fighting project that im making for a month now. The game mechanics work like this: - There are 3 stances, low, mid and high, each one starts a combo, it also blocks any attack coming...

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Why do games tend to limit their form?

Why is it that games tend to rarely vary their form? You start with a set of activities-- running, jumping, shooting-- and while they may deepen and expand, they almost never change significantly...

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China’s mobile gaming market growing clout

With the country boasting a billion potential players, major companies stuffed with cash and increasingly talented developers to call upon, the Chinese scene is well placed to dominate the mobile...

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Billboarding between two points

Some time ago I implemented a particle system using billboarding techniques to ensure that the particles are always facing the viewer. These billboards are always centered on one 3d coordinate. I would...

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Need a programer for a simplistic 2D platformer

Hello! I'd like to find a programer to help with a small game titled "Medrew's Elogy". It's a lite, somewhat prescision platformer, with a focus on story and platforming. I want to build the game using...

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