Ability to remove attachments from posts?
After I add an attachment to a post, it seems impossible to remove it without deleting the post entirely. Am I missing something?
View ArticleWhat modern, open-source compression library should I use
Hey guys, I'm just wondering what are the best modern, open-source compression libraries. IE: WAD, VPK, GCF, PAK, APK, etc. Also what are the things I need to consider when choosing one? Thanks!
View ArticleTangram Master HD (by Super Social Games)
Hello friends! We are Super Social Games, an indie game developer, with a passion for creating fun casual games, which are both entertaining to play and competitive, using the latest trends on the...
View ArticleHow to get the addr of code buff in x64 platform!
As the following picture shows , I can get the code buff with asm in x86 platform. Has anyone know how to do this in x64 platform??? bool CheckCodeSnipeCrc32() { DWORD addr1, addr2, size; _asm mov...
View Article[Action RPG] Seeking Programmer and 3D Artist Experience in Unreal Engine...
**[ROYALTY]** Hello my name is Brandon and I am currently one of the co owners of the team Digital Forged. We are currently seeking two new members for our team, before applying you must be aware that...
View ArticleProcedural Generated 2D Starfield
Hi, Not sure to post at the right place, if not, please forgive me... For a game project I am working on, I would like to implement a 2D starfield as a background. I do not want to deal with static...
View ArticleLooking for programmers and artists
Hello, a friend of mine and I for over a year and a half now have been working on a mobile moba. We have the server runtime ready and most of the mechanics of the game down. At the moment it's 3v3...
View Articlerx570 in chrome beta
Hi all, EDIT: Thanks @Kylotan for moving to the lounge. :-) Assuming folks here would have more familiarity than on SO. I recently purchased an AMD/ASUS/RX570 bundle and I'm running Chrome Beta. It...
View ArticleSIGGRAPH 2017
The 44th SIGGRAPH Conference on Computer Graphics and Interactive Techniques: five days of research breakthroughs, alternative realities, advanced training, digital-media extravaganzas, human-computer...
View ArticleWhat is wrong with my thread pool?
I have written a mathy simulation and introduced parallel computing using the available cpu cores - based on a simple thread pool written in C++/11. At the very start it seemed to work, but then it...
View ArticleWin2D 1.21.0 Released
Microsoft has released the latest version of their Win2D API. The 1.21.0 release includes support for Scalable Vector Graphics (SVG). From the blog: Win2D version 1.21.0 is now available on NuGet (for...
View ArticleWin2D 1.21.0 Released
Microsoft has released the latest version of their Win2D API. The 1.21.0 release includes support for Scalable Vector Graphics (SVG). From the blog: Win2D version 1.21.0 is now available on NuGet (for...
View ArticleYour Indie Game Will Flop and You Will Lose Money
Long-time GameDev.net member and indie developer @cliffski32 of Positech Games has posted in his latest blog a very direct message to aspiring indie developers: you will flop and lose money. While not...
View ArticleYour Indie Game Will Flop and You Will Lose Money
Long-time GameDev.net member and indie developer @cliffski32 of Positech Games has posted in his latest blog a very direct message to aspiring indie developers: you will flop and lose money. While not...
View ArticleIndie Prize USA 2017 Finalists Announced
Indie Prize, a scholarship program for independent game developers created by Computer Games Association (CGA), has published the full list of participants for August’s showcase at Casual Connect USA...
View ArticleIndie Prize USA 2017 Finalists Announced
Indie Prize, a scholarship program for independent game developers created by Computer Games Association (CGA), has published the full list of participants for August’s showcase at Casual Connect USA...
View ArticleProject Peril, a multiplayer action rpg
Inspired by the likes of Diablo and Path of Exile, I set out to create my own Action RPG in October of 2016. I've dubbed it Project Peril in memory of a cousin who, about 16 years ago, introduced me to...
View ArticleGrid level logic and real-time-physic?
Hello everyone! In my last thread, I was all about serialising a grid-map and its running animation-processes. Now, the thread made think: Is the grid-format really the right way to go? The overall...
View ArticleThe Whaler (Working Title) - Dev Update #3
Time for a new small weekly update! So this last week we have finished the ship control system for now, it is looking pretty sweet with the rudder and everything with one of the placeholder ships we...
View ArticleNVIDIA and Epic Team Up to Reward Devs
Epic and NVIDIA are teaming up to bring the new NVIDIA Edge program, which aims to reward individuals and teams in the Unreal developer community with top of the line hardware, specifically the GeForce...
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