Quantcast
Channel: GameDev.net
Browsing all 17825 articles
Browse latest View live
↧

Set Lighting according to Time of the day

I am creating a simple Graphics Engine and I want to let the user set the time of the day for the scene, but I have problems translating it into the lighting direction. The light direction is now given...

View Article


Mobile Game Reviews: Let's Talk Bushido Bear

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Made...

View Article


Screenshot Monday #1

Hi everyone! Just as we promised last week, here is your surprise! We're proud to announce that we'll start doing our Screenshot Day from now on, every Monday. Yes! This mean you'll finally start...

View Article

[FreeType] Characters are not on the base line

Hi everyone, I have been struggling with this issue for the past two days. I cannot render all my letters on the base line. I have used this function to set my font size unsigned int charPixelSize =...

View Article

8/7/17

Progress is back since finals just ended. Currently working on the ally behavior. The main problem I'm facing right now is how to get them to track the enemies. The enemy and ally classes are very...

View Article


Out of the box thinking wanted!

I spent a ton of time over the past several months looking for a decent IDE around which to start seriously expanding my shader code ecosystem. Since I have quite a few custom bindings, I can't use a...

View Article

Dev Blog: Week 10 - Less than a month!

8 AUGUST - GODBOY Hey, guys!! There's less than a month for our upcoming major update & revamp of Hell Warders, and I am excited just as you are! What have we been doing last week? Firstly, the...

View Article

Animation and Gameplay

So. I've been away for a while. I had promised some people to take a vacation with them. It was fine. Problem is, though, that I get bored when I don't develop for a while. So I made sure my short...

View Article


Worth Going Back to School in Mid-30s?

So, I'm in my mid-30s and have been programming since I was a teenager (both as a hobby and professionally). However, I don't have a programming degree (though I do have a bachelors in something...

View Article


Ping-pong buffer (swap 1-frame allocator) suitable for games?

I am considering to allocate most persistent data of my ECS framework on a one-frame allocator. To extend their life to exist on > 1 frame, I will need to copy it to another buffer. Initialization I...

View Article

Day 1 - Not much of a progress

I have spend around 5 hours thinking on an idea to develop, I got 4 but after making time estimates, they became not possible. The ideas I had are: 2D Turn based rogue-like (Themes: Castles, Alien...

View Article

Alpha Testing Complete and Release Planning

This is going to be a short update. Alpha testing is now complete. I am currently working with AlphaBetaGamer to help provide beta testing for Farkle Friends. As soon as the game is up on their site I...

View Article

1.02 late update Project Castle

So day one went by without me making much progress, as I was stuck at work having a bad day. I did get a lot of time to think about the game. Project Castle is a game where aliens invade earth in a...

View Article


Week of Awesome V: Day 1: Chains and Invaders

Greetings and salutations! Once again, the "Week of Awesome" has come around, and once again I mean to enter! The themes for this year are, I believe: "Chain Reaction", "Assassination", "Castles", and...

View Article

In need of feedback and advice.

I have been fleshing out an idea that I want to implement in a physiological horror proof of concept for a game. (yea another one of those). My focus is to have a very solid playable demo. Its a mix of...

View Article


Movable struct, how to keep reference to it

I have a SOA particle buffer, that I'm accessing by an index (I build a temp class which has references to the vectors inside the arrays). When particles die, I collapse the structure, copying...

View Article

Kseh Woa V - 2017-08-08

So, I guess I've pretty much committed myself to going with "Alien Invasion" and "Castles" such that the game I'm hoping to make has the player flying around in a UFO, dropping off alien troops to...

View Article


Column operations on XMMATRIX

Is it possible to do column operations (addition, subtraction) directly on an XMMATRIX (i.e. XMMATRIX alternative for XMVECTOR swizzle operations) without using _XM_NO_INTRINSICS_? I use these...

View Article

string_view in functions that require a c-string?

Hi, I've recently starting porting my codebase towards using std::string_view, which is part of the new C++17-standard. I've actually implemented my own version of it, which might be important later...

View Article

Police Patrol

Racing, arcade, simulator - the game Police Patrol has it all. In this game you play as a police car. The goal of the game is to catch up with the car of the criminal, for a certain time. Amazing...

View Article
Browsing all 17825 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>