Day 1 - Do not use physics engines for platformers
Yesterday was all about working out a basic platforming engine, and by god is it harder than it looks. (The themes I'm going for is assassination and chain reactions) First I wanted to use Game Maker's...
View ArticleWeek of Awesome V
Due to sporadic internet, if at all, here's basically a summary of the first two days. I managed good headway with the engine and a quite nifty editor (thanks to my NIH syndrome sponsored GUI library)....
View ArticleAnnouncement bug
A recent change - since the relaunch so the last 1-2 weeks I think - means every page-load, the full text-block of the "Download the Game Design and Indie Game Marketing Freebook" announcement is...
View ArticleArcanoid Ball Of Destiny
Arcanoid Ball of Dastiny - This is an incredible mystical breakout 5 evil bosses, bolie 50 levels, incredible graphics, addictive gameplay, you tightened in this amazing magical world. Download...
View ArticleVirus Z
Virus Z is a 3D zombie shooter with a third-person view. You must wade through crowds of the walking dead with your partner. Zombies are very fast here, and you will struggle to get away from them, so...
View ArticleCrowdsourcing
Is crowdsourcing an idea for a game a good idea? I like the idea of getting advice from more experienced people, but it also makes me nervous. I'm also curious if crowdsourcing can help to sell the...
View ArticlePerceiving is believing – the game design edition
http://www.tinker-entertainment.com/sitavriend/psychology-and-games/perceiving-is-believing-the-game-design-edition/ Perceiving is believing, or is it really? We have five basic senses which we use to...
View ArticleArtworks for feedback (Cows VS Vikings)
Hello dear colleagues! Let me tell you about new tower defence game which is now in production by Redox Entertainment. The name of the game is Cows vs Vikings and I want to show you some l arts of the...
View ArticleMobile Game Reviews: Let's Talk Tactile Wars
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleLooking for a project
Hello! I am currently a student at Aberystwyth University between my 2nd and 3rd years of my BSc in Computer Science. I am currently on an internship year where I am working at Google in London. I've...
View ArticleUnderstanding Vulkan Objects from GPU Open
The AMD GPU Open website has posted a brief tutorial providing an overview of objects in the Vulkan API. From the article: Read more at http://gpuopen.com/understanding-vulkan-objects/.
View ArticleUnderstanding Vulkan Objects from GPU Open
The AMD GPU Open website has posted a brief tutorial providing an overview of objects in the Vulkan API. From the article: Read more at http://gpuopen.com/understanding-vulkan-objects/. View full story
View ArticleVisual Studio IntelliSense bug
Hi, since I switched from Visual Studio 2013 to Visual Studio 2015, IntelliSense (or Visual Studio itself) is broken on one of my projects: It is not only really slow (code suggestions take about 10...
View ArticleDay 2 - too much stuff to do
As you can see, now buildings built in one screen sync to the other. I have a system where it takes a few seconds to build something, and I send the completion time over TCP, then build another work in...
View ArticleRealtime mocap used in Hellblade
A very interesting article on Ninja Theory's realtime motion capture technology as seen in Hellblade, and demoed at GDC and at SIGGRAPH....
View ArticleWhat does good code look like?
I really don't know what is considered better or even good for the most part. My code varies and has evolved over the years as a developer and sometimes I think it looks cleaner, but it is never easy...
View ArticleWoA V : Day 2
Hello everyone. Today I worked on the main menu. So I had to find a texture pack that was in science fiction style. When you pass the mouse over a button, the color of the button changes. Same thing...
View ArticleWOA-5 day -2
Hey guys, it seems that the second day of competition has come to the end.... On this day we was futher polishing the idea of our game. We have managed to create enemy AI which reacts to the player if...
View ArticleWoA V Day 2
So we had a good progress today, i implemented the jump helper so the jumps are easier, newt implemented the menus and few other stuff and the artists started working on the character model. So it may...
View ArticleWeek of Awesome V - Day 1 + 2
Intro This is the first of many to chronicle our journey through the Week of Awesome V game jam starting 07/08/2017 to 14/08/2017. Thanks for reading, we hope you enjoy the ride with us! Please excuse...
View Article