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Looking for Artists to make a Non-Professional Game

I am a game making hobbyist looking to collaborate with someone to make a game. I am a kid so my work is not professional. The games I make are often failures due to being horrible at art. I can make...

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Need some advice about game for mobile

So, I've read a lot of topic for beginners and realize that i should start with something simple . And i 'll start with visual art first . About the tool , i'll use aseprite to design my character,...

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MMO development (Help)

Good morning, i'm a designer, i'm currently developing a MMO with a friend. Is our first project, he will take care of all the programming and I of all the design. But we have no experience in...

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Day 3 - Forts and stacks

You can train soldiers now. Both teams have a fort now. Both teams can build barracks which can train troops. Right now, they light up in stacks, like this: Soon, you will be able to actually tell the...

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Running GPU, CPU in parallel in Vulkan, DX12

Hello, I am currently working on synchronization for frame submission in Vulkan. This is currently the logic of the draw function. void draw() { uint32_t listIndex = gFrameCount++ %...

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WOA V Day 3

Today was the first day I had off work and I hoped to get a lot done. A family trip to the beach took up more of the afternoon than expected though, but family first! I have added in some tools to...

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Is this sprite anim ok?

Hi guys. I'm new to game development. I'm trying my first steps as a 2d artist so I need someone to give me feedback and tell me if my animation is ok. This one has 12 frames. Its my first, I drew it...

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Day 3 - More work is needed

Made a little bit of progress today. Enemies spawns on the sides and have 3 different shooting patterns (5 bolts, 3 quick ones, 5 on a semicircle) Player can shoot down enemies. Player can lose and...

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Strawberry Alert: Day 3

Play it! | View on GitHub I couldn't do much today, but at least I added collisions and jumping. You won't see much difference, but now there's gravity pulling the character down and she's colliding...

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Definitive perfect resolution-independent camera (using 2D raster graphics)

Hello forum people. So after years of being an independent developer with a degree in computer programming, I can safely say that I can't find a single resource that thoroughly scours and glosses over...

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ID3D12CommandAllocator questions

I am working on making a DX12, Vulkan framework run on CPU and GPU in parallel. Decided to finish the Vulkan implementation before DX12. (Eat the veggies before having the steak XDD) I have a few...

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How do you balance gaming and game dev?

So, I've been in some forums in the past and I recall someone telling me that I sound like I want to play games instead of making them. This took place about 2 years ago, but I keep coming back to this...

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WoA V : Day 3

Today was a less productive day so my blog entry will be very short I have added a waypoints system that my ennemies will follow. It will evolve further before the end of the competition. I have worked...

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Leaderboards Without a server?

Hello, I was hoping someone could help me out here. I'm working with a small team of people to make a game; something simple to start before we start major work on a grander game we have in mind. We...

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Level Designer Portfolio

Hello again all! I've decided that I'm most interested in pursuing a career in the level designing aspect of gaming (mostly because I love working with the editor and feel comfortable with it). My...

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Are there any WinForm based games on Steam?

Are there any WinForm based games on Steam? I guess I mean one that has some measure of popularity, one that people actually bought, has reviews, etc.

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WoA V Day 3

So today the progress was slow, first we had git problems and then some build problems, but we still had fair amount of progress how ever our todo list just kept getting bigger and bigger . We worked...

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Week of Awesome V: Day 3: Links of Iron

Greetings and salutations! Today was a fairly productive day, I think--although I'm starting to feel a little behind my preferred schedule. The end of the week is creeping closer... As to a screenshot,...

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[Paid] Pixel Artist for Hire

Hi, I'm currently open for commission. I offer affordable prices, fast-delivery, and quality sprites and tiles. If you're interested, the best way to contact me is via email (revangale.c@gmail.com),...

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Kseh Woa V - 2017-08-10

I'm seeing in a lot of people's blog entries that they're not as far along as they'd like or that they didn't get much time in the past while and so on. I actually managed to get a decent amount of...

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