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Spline based road geometry UV mapping

Hi, Im working on a procedural road system and I use bezier splines to genereate the mesh ( tri strip ) but I have a problem with calculating proper uv coordinates. The texture looks distorted on...

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Do you know of any good gamedev blogs?

Does anyone know of any good gamedev blogs out there? I'm thinking of starting one and I'm curious what people think a good blog looks like. Any help is appreciated!

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Want Suggestions: Academic programs, books and personal advice

I want to learn more about game design and programming. I basically know nothing, so I want comprehensive overviews to build a foundation. All I have is your standard background of growing up playing...

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Screen space glossy reflections - viewRay calculation

Hello, i'm currently implementing http://roar11.com/2015/07/screen-space-glossy-reflections/. But i don't know how to calc viewRay. here is my solution much different from example, it works but look...

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Billboarding a line

Let me preface this by acknowledging that I suck at math. I'm trying to billboard a volumetric spline ribbon with the option to keep it constant width. I don't want to project the end result, because I...

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Legendary PirateBay!

Looking for feedback for new game available at the moment on 3 platforms: Android itch.io Facebook Done with Phaser, includes sharing integration, FB invites, Firebase integration (not working on...

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Day 3

I know I'm a day late... Didn't get home until late last night.. This is my make up for last night. After seeing how piss-poor I am at textures, I think that will be my exercise for this evening.. lol

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Mobile Game Reviews: Let's Talk REDDEN

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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Youtube video: jokes only gamers will get

just came across this. good for a laugh.

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GameMaker Studio 2 Launches on Mac OS

GameMaker Studio 2 is now available on macOS. First launched by YoYo Games in March 2017, GameMaker Studio 2 has been steadily supported after its debut and is ready to take the next step by opening...

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GameMaker Studio 2 Launches on Mac OS

GameMaker Studio 2 is now available on macOS. First launched by YoYo Games in March 2017, GameMaker Studio 2 has been steadily supported after its debut and is ready to take the next step by opening...

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I want to change the "game".

Hello everyone, this is my first post here and I couldn't be any happier to be apart of the community. Just to jump right in and give you guys a little history about myself, I'm a young aspiring...

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Building Block Heroes - Icygale Glacier

Building Block Heroes - Icygale Glacier It's that time of week again, and this week I describe the fourth area of Building Block Heroes, Icygale Glacier! Featuring the most annoying enemy in the game!...

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Rogue Fighter

I have recreated my Star Wars game using the Phaser Game Engine. I thought it turned out pretty good, it uses Firebase to keep track of the high scores. After 500 points the play changes a little bit,...

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Ability category

Ability category has 2 games: Beehive that is a minesweeper kinda game but adapted to mobile devices. I will try to explain the development of this game in the future because it uses procedural...

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Quiz category

Quiz category contains 2 question games: Fun Trivia is a trivial kinda game that allows four players and has 6 question themes (with fancy board animation). Wheel of points is a wheel of fortune kinda...

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Visual category

Visual category contains 2 visual (or mostly visual related) games Mahjong is a classical and well known mahjong game in which you can select 3 themes (fruits, traffic signals and chinese symbols). As...

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Question about hardware instancing and HLSL semantics

When you are doing instancing your input layout might look something like this (from Frank Luna's DX11 book): const D3D11_INPUT_ELEMENT_DESC InputLayoutDesc::InstancedBasic32[8] = { {"POSITION", 0,...

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New game prototype: R.O.W

Hi all, This is my first post in GameDev (just joined the community earlier today). I have some basic programming experience in C++ and Java and would like to develop my skills further by game...

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100 Days of VR: Intro + Day 1 Going through the Unity Ball Tutorial

Introduction Hi everyone, I'm Josh, an aspiring game developer hobbyist. I was inspired by the many developer blogs here and decided to post my own personal journey as a new VR Developer! After having...

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